Skclusive.Transition.Component
Blazor.Animate
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Skclusive.Transition.Component | Blazor.Animate | |
---|---|---|
1 | 3 | |
6 | 267 | |
- | - | |
1.8 | 0.0 | |
over 3 years ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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Skclusive.Transition.Component
Blazor.Animate
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Announcing Blazorise 1.0
Maybe I've been looking in the wrong place, but I never did find the docs for the animation library that was apparently included from https://github.com/mikoskinen/Blazor.Animate
- Best approach to handling transition animations?
- How would you achieve a this kind of React style smooth transition/animation with Blazor?
What are some alternatives?
Chromely - Build Cross Platform HTML Desktop Apps on .NET using native GUI, HTML5, JavaScript, CSS, Owin, AspNetCore (MVC, RazorPages, Blazor)
Blazorise - Blazorise is a component library built on top of Blazor with support for CSS frameworks like Bootstrap, Tailwind, Bulma, AntDesign, and Material.
tailwind_blazor_transition - AKSoftware.Blazor.TailwindTransition is a Blazor package to add support for the TailwindCSS transitions
Blazor.WebForm.Components - ASP.NET Web Forms System.Web.UI.WebControls Razor Components For Blazor WebAssembly, Blazor Hybrid, Blazor Server.
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
dotnet-podcasts - .NET reference application shown at .NET Conf featuring ASP.NET Core, Blazor, .NET MAUI, Microservices, Orleans, Playwright, and more!
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.