Silk.NET
wgpu
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Silk.NET | wgpu | |
---|---|---|
35 | 194 | |
3,638 | 10,846 | |
3.4% | 4.1% | |
5.2 | 9.9 | |
4 days ago | about 20 hours ago | |
C# | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Silk.NET
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
- Anybody using System.Numerics for 3D graphic applications?
- Cross-platform audio playback
- C# Game engine - suggestions
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Why is every graphics API C# wrapper I find deprecated?
If you want something more ".NET like", check out Silk.NET instead. It's also community maintained and in the .NET Foundation, but does name remappings, friendly API overloads, and other things that make it feel more ".NET like": https://github.com/dotnet/Silk.NET
wgpu
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
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New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
What are some alternatives?
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
vulkano - Safe and rich Rust wrapper around the Vulkan API
Veldrid - A low-level, portable graphics library for .NET.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
SharpDX
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.
bevy - A refreshingly simple data-driven game engine built in Rust
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.