SharpGLTF
Helix Toolkit
SharpGLTF | Helix Toolkit | |
---|---|---|
1 | 1 | |
520 | 2,068 | |
2.5% | 1.6% | |
8.8 | 8.1 | |
17 days ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
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SharpGLTF
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I was learning OpenGL and, I needed a suggestion : Which are the best 3D model formats (In terms of ease of loading)
Use glTF and https://github.com/jkuhlmann/cgltf Or, looks like you are using C#, so https://github.com/vpenades/SharpGLTF
Helix Toolkit
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Will WPF and Unity fit togehter?
About ditching WPF and using Unity: it should be possible without any problems, maybe outside of the license but that of course depends on the use case. You could also probably use helix, it's whole thing is supporting 3D in WPF.
What are some alternatives?
glTFast - Efficient glTF 3D import / export package for Unity
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
Oxyplot - A cross-platform plotting library for .NET