ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS clay

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs clay and see what are their differences.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select clay
1 2
2 19
- -
0.0 0.0
over 2 years ago over 1 year ago
HLSL C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.

clay

Posts with mentions or reviews of clay. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and clay you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

unity-support-textures-generators - Noise generation plugin for Unity

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊

Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.