ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
clay
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | clay | |
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1 | 2 | |
2 | 19 | |
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0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
HLSL | C# | |
The Unlicense | MIT License |
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
clay
- A Wild Magic Mushroom! Open Source Clay ShaderGraph now available
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A wild Magic Mushroom! (shading and particle system completed in Unity)
For anyone interested in checking out the clay shader (in Unity), it's open source [here](https://github.com/joebinns/clay)!
What are some alternatives?
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
unity-support-textures-generators - Noise generation plugin for Unity
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.