ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Noisy-Nodes
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | Noisy-Nodes | |
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0.0 | 3.1 | |
over 2 years ago | 20 days ago | |
HLSL | HLSL | |
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Noisy-Nodes
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Shader Graph: 3D simple noise
I found this library with some really useful 3D noise nodes but the unfortunate thing is that I cannot find a proper 3D noise like Unity's Simple Noise.
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working on a pseudo volume texture generator for 3D textures
Using Jimmy Cushnie's noisy-nodes for shadergraph to generate the 3D noise.
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A Little Bit Of Everything: Unity Complete Package
Noisy Nodes A package that implements 3D noises which is extra handy to fake fluffy clouds
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Arty Triplanar
I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. https://github.com/JimmyCushnie/Noisy-Nodes I've used these nodes quite a lot through the project
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I spent 3 days of pure sweat on my first shader. Here it is: a stylized skybox with moving clouds, twinkling stars, and natural lunar eclipses.
Thank you, they were surprisingly the easiest part (maybe because I did them last). I tried doing it with standard 2D noise and decided it was more trouble than it was worth. This 3D noise library helped a lot https://github.com/JimmyCushnie/Noisy-Nodes
What are some alternatives?
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
VfxGraphTestbed - My testbed for Unity VFX Graph
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
dotween - A Unity C# animation engine. HOTween v2
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
unity-ReorderableListUtility - Help functions to build ReorderableList