ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS Anime-Speed-Lines

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Anime-Speed-Lines and see what are their differences.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select Anime-Speed-Lines
1 1
2 233
- -
0.0 2.6
over 2 years ago 12 months ago
HLSL ShaderLab
The Unlicense The Unlicense
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Anime-Speed-Lines you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.