ShaderConductor VS crosscore_dev

Compare ShaderConductor vs crosscore_dev and see what are their differences.

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ShaderConductor crosscore_dev
2 3
1,711 13
1.5% -
0.0 8.4
over 1 year ago 30 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderConductor

Posts with mentions or reviews of ShaderConductor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

crosscore_dev

Posts with mentions or reviews of crosscore_dev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.
  • Building a Web Game in C with Raylib
    4 projects | news.ycombinator.com | 12 Dec 2023
  • How to export Maya files to WebGL.
    1 project | /r/webgl | 31 Mar 2022
    Alternatively you can write a script or plugin to save what you need from inside Maya scene. It's a bit of code, as an example of this approach here is a set of Houdini export scripts that I'm using for my own projects: https://github.com/schaban/crosscore_dev/tree/main/exp What you're getting from this approach is that data is represented in convenient way, and in many cases you don't need any preprocessing or special run-time representation to use the data (for example XCOL format for collision geometry in the scripts above already has BVH structure already baked-in to speed-up collision queries, you don't need to generate it upon loading, dynamic allocations are minimized etc.).
  • Simple WebGL-compatible OGL renderer
    1 project | /r/webgl | 25 Jan 2022

What are some alternatives?

When comparing ShaderConductor and crosscore_dev you can also consider the following projects:

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

ascii-graphics - 3D graphics in the terminal using ASCII characters

shaderc-rs - Rust bindings for the shaderc library.

OpenSceneGraph - OpenSceneGraph git repository

NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

magnum-examples - Examples for the Magnum C++11 graphics engine