ShaderConductor
black_hole_shader
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ShaderConductor | black_hole_shader | |
---|---|---|
2 | 1 | |
1,711 | 131 | |
1.5% | - | |
0.0 | 0.0 | |
over 1 year ago | over 3 years ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderConductor
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Start project on Metal, port to DX11?
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
- I'm sick of shader caches. The way Steam Deck handles them needs to improve:
black_hole_shader
We haven't tracked posts mentioning black_hole_shader yet.
Tracking mentions began in Dec 2020.
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