Serially
UnitySerializedDictionary
Our great sponsors
Serially | UnitySerializedDictionary | |
---|---|---|
1 | 2 | |
35 | 88 | |
- | - | |
3.4 | 2.0 | |
3 months ago | 11 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Serially
-
Is Odin still worth it?
Serially
UnitySerializedDictionary
- A Free Serialized Dictionary to help you get your game done faster
-
Is Odin still worth it?
Unity Serialized Dictionary - A decent implementation, takes a different path than most and reimplements the dictionary from scratch. It however does not support lists/arrays as keys or values.
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Unity-SerializableDictionary - Serializable dictionary class for Unity
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.
Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.
Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.
unity-hierarchy-folders - Specialized folder objects for Unity Hierarchy.