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Unity-SerializableDictionary
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Serially | Unity-SerializableDictionary | |
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1 | 4 | |
35 | 643 | |
- | - | |
3.4 | 0.0 | |
3 months ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
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Is Odin still worth it?
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Unity-SerializableDictionary
- A Free Serialized Dictionary to help you get your game done faster
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Is Odin still worth it?
Unity SerializableDictionary - It works, but doesn't follow Unity styling well imo, it's code is more complex than need be, and it handles lists as values poorly. You also may run in to issues if you do semi-advanced stuff with custom editors.
What are some alternatives?
NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
NaughtyAttributes - Attribute Extensions for Unity
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
UnityNativeScripting - Unity Scripting in C++
Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.