Serially VS NativeWebSocket

Compare Serially vs NativeWebSocket and see what are their differences.

Serially

Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields. (by CareBoo)

NativeWebSocket

🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP) (by endel)
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Serially NativeWebSocket
1 5
35 1,060
- -
3.4 1.6
4 months ago 6 months ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Serially

Posts with mentions or reviews of Serially. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.

NativeWebSocket

Posts with mentions or reviews of NativeWebSocket. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-07.
  • Live Streaming from Unity - Integrated Chat (Part 4)
    1 project | dev.to | 21 Feb 2024
    We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
  • WebSocketSharp work bad on Hololens 2
    2 projects | /r/HoloLens | 7 Apr 2021
    I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
  • Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
    2 projects | /r/gamedev | 19 Feb 2021
    This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
  • After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
    2 projects | /r/Unity3D | 16 Jan 2021
    I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
  • Wanting to learn game dev
    1 project | /r/gamedev | 5 Jan 2021
    Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket

What are some alternatives?

When comparing Serially and NativeWebSocket you can also consider the following projects:

NaughtyAttributes - Attribute Extensions for Unity

websocket-sharp-core - A websocket-sharp library port to .net standart 2.0

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

Websocket-Sharp-UWP - UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket

UnitySerializedDictionary - Serialized and drawed in editor Dictionary

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

apple-signin-unity - Unity plugin to support Sign In With Apple Id

ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.

Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.