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NativeWebSocket
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Serially | NativeWebSocket | |
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1 | 5 | |
35 | 1,060 | |
- | - | |
3.4 | 1.6 | |
4 months ago | 6 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Is Odin still worth it?
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NativeWebSocket
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Live Streaming from Unity - Integrated Chat (Part 4)
We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
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WebSocketSharp work bad on Hololens 2
I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
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Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
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After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
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Wanting to learn game dev
Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket
What are some alternatives?
NaughtyAttributes - Attribute Extensions for Unity
websocket-sharp-core - A websocket-sharp library port to .net standart 2.0
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Websocket-Sharp-UWP - UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
apple-signin-unity - Unity plugin to support Sign In With Apple Id
ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.
Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.