shapez.io
VVVVVV
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shapez.io | VVVVVV | |
---|---|---|
158 | 28 | |
3 | 6,816 | |
- | - | |
0.0 | 9.7 | |
about 2 years ago | 7 days ago | |
JavaScript | ActionScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shapez.io
- Love the game, but- I dont have 30$
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Sıfırdan başlayıp devasa şirketler/üretim tesisler kurma oyunları
Shapez , web'de oynanan demosu da var : https://shapez.io/
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sharing my blueprint library .
new to shapez.io , found it 2 day ago after 35 hours finished level 26 thanks to the blueprint library I built . with them its just drag drop and arrange as stages so I end up with 100% efficiency .
- Thinking about how to conceptually differentiate fluid resources in a factory idle/clicker game
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Working on a texture overhaul mod: Making factorio look like spreadsheet software! (very much a WIP)
Basically I want factorio to look like https://shapez.io
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Are there any free alternatives to Factorio?
Shapez perhaps?
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Android factorio alternative
mindustry perhaps, or see if shapez.io works in mobile browser
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Is Masterplan Tycoon anything like shapez.io or factorio?
is masterplan tycoon like shapez.io or is it more of a puzzle game about solving specific issues. do we build a general "factory" and expand it or focus only on the current problem every time? It is very expensive in Turkey and I wanna be sure before buying it.
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We just announced our upcoming space factory game! (Shapez 2)
You could play a big chunk of the first one online for free at https://shapez.io/ to see if you like the core of the game at no risk (iirc, the free "demo" version on shapez.io includes everything that was in the first version of the game, it just doesn't have all the extra content from the later paid Steam version.)
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Ask HN: Intellectually stimulating gaming sites for children
When I was around that age, I was really into Final Fantasy and the Dragon Warrior series on the NES. I partially attribute them with developing my reading skills and vocabulary.
NES games might be a hard sell for a kid who's already been exposed to flashier games, but the SNES visuals hold up pretty well, and have some of the best RPGs: Chrono Trigger, Final Fantasy 6, Secret of Mana, etc. There are also the Pixel Remaster versions of Final Fantasy 1-6 available on PC and modern consoles. Of course, the problem with RPGs is they're mostly about performing violence...
https://shapez.io/ - Shapez is sort of a Factorio-lite. You "mine" shapes, and perform operations on them to satisfy the game's requirements. It starts out pretty simple, but the difficulty ramps up. The demo is playable in the browser.
https://www.openttd.org/ - OpenTTD is essentially a virtual train set. Yes, there are other modes of transportation available, but the trains are where it shines. Might not really be suitable for a child to play solo, it's rather complex.
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
- It just keeps getting worse the more you scroll
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How to install old(er) linux games with unmet dependencies?
VVVVVV at least has since become open source.
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Good Games for 13 year old laptop with linux mint (Its a Mac book pro 5.1)
VVVVVV - A platformer where you flip gravity instead of jumping. Was recently open-sourced to celebrate the game's 10th anniversary!
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
- how would i make a game like VVVVVV
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Seems Steam Deck verification is using Proton instead of native builds in some instances
I think it's worth noting VVVVVV has actually been open-sourced https://github.com/TerryCavanagh/VVVVVV
What are some alternatives?
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
Celeste - Celeste Bugs & Issue Tracker + some Source Code
Mindustry - The automation tower defense RTS
osu - rhythm is just a *click* away!
sense101
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
SNKRX - A replayable arcade shooter where you control a snake of heroes.
dockercraft - Docker + Minecraft = Dockercraft
oolite - The main Oolite repository.