Sekoia
riot
Our great sponsors
Sekoia | riot | |
---|---|---|
4 | 9 | |
31 | 14,828 | |
- | 0.0% | |
0.0 | 8.2 | |
about 2 years ago | about 12 hours ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sekoia
-
I made an app for color grading in the browser (without a framework*).
For the state diffing check out the deepApplyStrict method here: https://github.com/monokee/Sekoia/blob/master/src/modules/state/internal/Core.js
I have an open source library that I didn’t use directly for this app but it serves as the foundation for the state management: https://github.com/monokee/Sekoia The customElement wrapper I’m using to write UI components is here: https://gist.github.com/monokee/03230511f1e2214dc1f0b17763d85369
So the high level idea was avoid the typical problem with undo/redo where if you go back and make a change based on a past state, you’d lose all of the progress after that point. The obvious solution is branching but I still wanted to express the history as a single timeline without a confusing UI that actually branches. So what I’m doing is essentially appending the branch to the end of the history timeline and simply switching the color of the bars in the UI tool to indicate the branch as a new ‘block’. So the UI element is very close to the array based implementation in that sense. The state diffing works across my entire state class. You can see a similar implementation in my sekoia js library here: https://github.com/monokee/Sekoia/tree/master/src/modules/state
riot
-
Button Component with RiotJS (Material Design)
These articles form a series focusing on RiotJS paired with BeerCSS, designed to guide you through creating components and mastering best practices for building production-ready applications. I assume you have a foundational understanding of Riot; however, feel free to refer to the documentation if needed: https://riot.js.org/documentation/
-
Input Component with RiotJS (Material Design)
This article covers how to create an Riot input component, using the Material Design CSS BeerCSS. Before starting, make sure you have a base application running, or read my previous article Setup Riot + BeerCSS + Vite.
-
RiotJS + ViteJS tutorial
However, Riot is my first choice when creating a front-end, here is why:
- Why do people still use VBA?
- [AskJS] Looking for "forgotten" framework/MVC
-
Angular Is Rotten to the Core
how about getting a hold of your sanity and allowing yourself a few hours to learn https://riot.js.org/ - almost no learning curve, only pure awesomeness. even if you won't use it in the enterprise (because policies, bla bla), it is still worth knowing things can be done differently - in a good way.
-
Comparing Vue.js to new JavaScript frameworks
Riot.js prides itself as a light and simple UI library that helps developers hit the ground running when creating elegant UIs for their applications.
-
Show HN: Volument – Our take on website analytics
Thanks! Glad you like it. I'm the original author of Riot (https://riot.js.org/) so that's the style of frontend development I'm most comfortable with. We're using our own flavour of the library, which has the original super-mimimalistic feel on it.
What are some alternatives?
Mithril.js - A JavaScript Framework for Building Brilliant Applications
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
Svelte - Cybernetically enhanced web apps
Element UI - A Vue.js 2.0 UI Toolkit for Web
Preact - ⚛️ Fast 3kB React alternative with the same modern API. Components & Virtual DOM.
React - The library for web and native user interfaces.
Aurelia 1 - The Aurelia 1 framework entry point, bringing together all the required sub-modules of Aurelia.
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
AngularJS - AngularJS - HTML enhanced for web apps!
hyperapp - 1kB-ish JavaScript framework for building hypertext applications
Backbone.js - Give your JS App some Backbone with Models, Views, Collections, and Events
knockout - Knockout makes it easier to create rich, responsive UIs with JavaScript