Scrutor
Json.NET
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Scrutor | Json.NET | |
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16 | 53 | |
3,417 | 10,516 | |
- | - | |
0.0 | 3.7 | |
about 1 month ago | 9 days ago | |
C# | C# | |
MIT License | MIT License |
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Scrutor
- Reflection -> Source Generated
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Why asp.net core is not popular like Spring boot or nodejs, although it's better than both in all aspects?
You can with MS's default DI as well via scrutor.
- C# Design Patterns: Implementing the decorator pattern
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Migrating to .Net Core MVC from .Net framework 4.8
if you are heavily invested in autofac you can replace the build in DI with another container. at this point i don't think it is that necessary. especially if you use scrutor. it gives your some nice assembly scanning registration that autofac/simple injector give https://github.com/khellang/Scrutor
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ModuleLoader vs Reference
If you wouldn't mind, I have one additional question. If I wouldn't bother to remove this loading, how could one add that as service when using DI? I have found tool called Scrutor (https://github.com/khellang/Scrutor), is it something commonly used in situation like this?
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Would you use an attribute that registers your interface/classes with .nets IoC container?
I much prefer using Scrutor and asbly scanning myself. https://github.com/khellang/Scrutor
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Dependency Injection
you can also use Scrutor to get closer to Autofac functionality https://github.com/khellang/Scrutor
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You Probably Don't Need to Worry About MediatR
That can't be the only justification, because you can easily register services using reflection without using MediatR.
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A new small opensource library - Autojector.
I might suggest additional registration time extensions to modify the behavior as needed on classes. Take a look at Scrutor for some inspiration on API specifically.
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6 .NET Myths Dispelled — Celebrating (Almost) 21 Years of .NET
There is a package that simplifies it for you if you want. But not everybody agrees that automatic registration is good pattern, so you have a choice.
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
Autofac - An addictive .NET IoC container
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Lamar - Fast Inversion of Control Tool and Successor to StructureMap
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Microsoft.Extensions.DependencyInjection
Protobuf.NET - Protocol Buffers library for idiomatic .NET
Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.
LitJSON - JSON library for the .Net framework
Unity - This repository contains all relevant information about Unity Container suit
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
DryIoc - DryIoc is fast, small, full-featured IoC Container for .NET
ProtoBuf - C# code generator for reading and writing the protocol buffers format