ScreenPlay
rust
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ScreenPlay | rust | |
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16 | 2,680 | |
169 | 92,627 | |
- | 2.4% | |
9.3 | 10.0 | |
4 months ago | 4 days ago | |
C++ | Rust | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ScreenPlay
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Videos of Godotcon 2023
I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month.
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Hi everyone, for those of you following the progress of my skyrim weather wallpaper program, it is finished and up on github! Details in the comments
I found an open source live wallpaper app called Screen play that supports mac, Linux and windows which might be a suitable alternative. https://screen-play.app/
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Looking for projects to contribute to
ScreenPlay: ScreenPlay is an Open Source Live-Wallpaper app for Windows and OSX. https://screen-play.app/
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Ask HN: I just want to have fun programming again
Qt/QML? I have been doing cross-platform development with Qt for a few years now [1]. It does have a learning curve, but I do like the split of C++ logic and Qml for the UI. I can recommend the qml book [2].
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is there any way to get wallpaper engine for free?
Here is an alternative - https://screen-play.app/
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[Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
There is Slate the pixel editor written in Qt/QML. Alternatively, ScreenPlay (Open Source Live Wallpaper) always welcomes contributors :P https://screen-play.app/
That's sounds cool! Are you planning to open source it? I could use something like this in ScreenPlay!
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Ask HN: What Are You Working On? (November 2022)
My FOSS live wallpaper app ScreenPlay[1]. Currently working on getting macOS universal binary support working with cmake/vcpkg. Linux (KDE) will be next :)
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Koi Kimono - Double Exposure Effect
This would be a cool ScreenPlay desktop live wallpaper ;)
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Ask HN: Why are there so many companies trying to reinvent the terminal (badly)?
Not with Qt6/CMake/QML. For example, I've been developing a cross-plattform live wallpaper app for the last 5 years alone: https://screen-play.app/
rust
- Rust Weird Exprs
- Critical safety flaw found in Rust on Windows (CVE-2024-24576)
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Unformat Rust code into perfect rectangles
Almost fixed the compiler: https://github.com/rust-lang/rust/pull/123325
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Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
Rust: A secure, efficient, and modern programming language (omitting ten thousand words). You can simply follow the installation instructions provided on the official website.
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Show HN: Fancy-ANSI – Small JavaScript library for converting ANSI to HTML
Recently did something similar in Rust but for generating SVGs. We've adopted it for snapshot testing of cargo and rustc's output. Don't have a good PR handy for showing Github's rendering of changes in the SVG (text, side-by-side, swiping) but https://github.com/rust-lang/rust/pull/121877/files has newly added SVGs.
To see what is supported, see the screenshot in the docs: https://docs.rs/anstyle-svg/latest/anstyle_svg/
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Upgrading Hundreds of Kubernetes Clusters
We strongly believe in Rust as a powerful language for building production-grade software, especially for systems like ours that run alongside Kubernetes.
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What Are Const Generics and How Are They Used in Rust?
The above Assert<{N % 2 == 1}> requires #![feature(generic_const_exprs)] and the nightly toolchain. See https://github.com/rust-lang/rust/issues/76560 for more info.
- Enable frame pointers for the Rust standard library
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Learning Rust: Structuring Data with Structs
Another week, another dive into Rust. This time, we're delving into structs. Structs bear resemblance to interfaces in TypeScript, enabling the grouping of intricate data sets within an object, much like TypeScript/JavaScript. Rust also accommodates functions within these structs, offering a semblance of classes, albeit with distinctions. Let's delve into this topic.
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Algorithms for Modern Hardware
There’s also other reasons. For example, take binary search:
* prefetch + cmov. These should be part of the STL but languages and compilers struggle to emit the cmov properly (Rust’s been broken for 6 years: https://github.com/rust-lang/rust/issues/53823). Prefetch is an interesting one because while you do optimize the binary search in a micro benchmark, you’re potentially putting extra pressure on the cache with “garbage” data which means it’s a greedy optimization that might hurt surrounding code. Probably should have separate implementations as binary search isn’t necessarily always in the hot path.
* Eytzinger layout has additional limitations that are often not discussed when pointing out “hey this is faster”. Adding elements is non-trivial since you first have to add + sort (as you would for binary search) and then rebuild a new parallel eytzinger layout from scratch (i.e. you’d have it be an index of pointers rather than the values themselves which adds memory overhead + indirection for the comparisons). You can’t find the “insertion” position for non-existent elements which means it can’t be used for std::lower_bound (i.e. if the element doesn’t exist, you just get None back instead of Err(position where it can be slotted in to maintain order).
Basically, optimizations can sometimes rely on changing the problem domain so that you can trade off features of the algorithm against the runtime. These kinds of algorithms can be a bad fit for a standard library which aims to be a toolbox of “good enough” algorithms and data structures for problems that appear very very frequently. Or they could be part of the standard library toolkit just under a different name but you also have to balance that against maintenance concerns.
What are some alternatives?
komorebi - A beautiful and customizable wallpapers manager for Linux
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
KrakenZPlayground - Fun interaction and play with NZXT Kraken Z AIOs
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
wallpaper-engine-kde-plugin - A kde wallpaper plugin integrating wallpaper engine
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Librum - The Librum client application
Odin - Odin Programming Language
fantascene-dynamic-wallpaper - Managed animated wallpaper based on X11 under Linux(Dynamic Wallpapers for Linux)
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
hyprpaper - Hyprpaper is a blazing fast wayland wallpaper utility with IPC controls.
Rustup - The Rust toolchain installer