SVGKit VS Rough (Swift)

Compare SVGKit vs Rough (Swift) and see what are their differences.

SVGKit

Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation) (by SVGKit)

Rough (Swift)

Rough lets you draw in a sketchy, hand-drawn-like, style. (by bakhtiyork)
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SVGKit Rough (Swift)
- -
4,392 98
0.2% -
5.7 0.0
9 days ago about 6 years ago
Objective-C Swift
NOASSERTION MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SVGKit

Posts with mentions or reviews of SVGKit. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SVGKit yet.
Tracking mentions began in Dec 2020.

Rough (Swift)

Posts with mentions or reviews of Rough (Swift). We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rough (Swift) yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SVGKit and Rough (Swift) you can also consider the following projects:

SwiftSVG - A simple, performant, and lightweight SVG parser

fancyGradient - Powerful animated gradientView in swift 🌈

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

Snowflake - ❄️ SVG in Swift

HxSTLParser - Basic STL loader for SceneKit

jot - An iOS framework for easily adding drawings and text to images.

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.