SSVOpenHexagon
steam-runtime
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SSVOpenHexagon | steam-runtime | |
---|---|---|
20 | 86 | |
605 | 1,153 | |
- | 1.4% | |
6.4 | 6.6 | |
about 2 months ago | 7 months ago | |
C | Shell | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SSVOpenHexagon
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Should there be an open-source FTL clone? Can one even exist?
Open Hexagon, re-implementation of Super Hexagon
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What's the line between a copy paste ripoff, a recreation/homage and a legit competitor
Yeah, that is interesting. The github page is under an AFL license which contradicts his Steam EULA in multiple ways.
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Best Freeware/Open Source Lowend Games 2022 **Please add your favorites!**
Open Hexagon
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Ask HN: Favourite Open Source Game?
https://github.com/vittorioromeo/SSVOpenHexagon
Space Station 13 (and the remake, SS14) is an incredibly unique and feature rich multiplayer role playing game that takes place on a rickety space station in a wacky retro-futuristic setting. It's hard to recommend this game as the learning curve is more like a cliff, but it is far and away the best game that exists for creating unique (and often very funny) stories in. It has a long and complicated open source history that has fragmented it into several unique popular forks, but the most popular one that's fully open source nowadays is tgstation.
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Fellas i made guard papyrus a bonetrousle but i need a name for it, any suggestions?
it's a clone of SuperHexagon (2012)
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Open Hexagon, my open-source spiritual successor to Super Hexagon (endorsed by Terry Cavanagh), is now out of Early Access!
The product is dual-licensed -- the Steam version has an EULA, the GitHub repository is AFL Licensed.
The source code of the game is available here: https://github.com/SuperV1234/SSVOpenHexagon/
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[Steam] Open Hexagon ($4.49, £3.59 | 10% off)
I was wondering if Open means truly Open - and it does https://github.com/SuperV1234/SSVOpenHexagon
- Hardcore metaprogramming in the wild
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Open source re-implementation projects and game clones.
Open Hexagon - Super Hexagon
steam-runtime
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
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Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
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i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
- Gaming on Linux easier on Debian based distros vs Arch based?
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How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
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After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
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How to install old libraries on OTHER distro's than Debian?
I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
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Recommended method to install Steam on Debian?
Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
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Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
What are some alternatives?
SNKRX - A replayable arcade shooter where you control a snake of heroes.
flatpak - Linux application sandboxing and distribution framework
endless-sky - Space exploration, trading, and combat game.
dxvk-native - D3D9/11 but it runs natively on Linux!
augustus - An open source re-implementation of Caesar III
Proton - Compatibility tool for Steam Play based on Wine and additional components
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
flathub - Issue tracker and new submissions
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
SDL - Simple Directmedia Layer
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
steam-for-linux - Issue tracking for the Steam for Linux beta client