SSVOpenHexagon
Cataclysm-DDA
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SSVOpenHexagon | Cataclysm-DDA | |
---|---|---|
20 | 1,903 | |
605 | 9,667 | |
- | 2.7% | |
6.4 | 10.0 | |
2 months ago | 1 day ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SSVOpenHexagon
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Should there be an open-source FTL clone? Can one even exist?
Open Hexagon, re-implementation of Super Hexagon
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What's the line between a copy paste ripoff, a recreation/homage and a legit competitor
Yeah, that is interesting. The github page is under an AFL license which contradicts his Steam EULA in multiple ways.
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Best Freeware/Open Source Lowend Games 2022 **Please add your favorites!**
Open Hexagon
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Ask HN: Favourite Open Source Game?
https://github.com/vittorioromeo/SSVOpenHexagon
Space Station 13 (and the remake, SS14) is an incredibly unique and feature rich multiplayer role playing game that takes place on a rickety space station in a wacky retro-futuristic setting. It's hard to recommend this game as the learning curve is more like a cliff, but it is far and away the best game that exists for creating unique (and often very funny) stories in. It has a long and complicated open source history that has fragmented it into several unique popular forks, but the most popular one that's fully open source nowadays is tgstation.
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Fellas i made guard papyrus a bonetrousle but i need a name for it, any suggestions?
it's a clone of SuperHexagon (2012)
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Open Hexagon, my open-source spiritual successor to Super Hexagon (endorsed by Terry Cavanagh), is now out of Early Access!
The product is dual-licensed -- the Steam version has an EULA, the GitHub repository is AFL Licensed.
The source code of the game is available here: https://github.com/SuperV1234/SSVOpenHexagon/
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[Steam] Open Hexagon ($4.49, £3.59 | 10% off)
I was wondering if Open means truly Open - and it does https://github.com/SuperV1234/SSVOpenHexagon
- Hardcore metaprogramming in the wild
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Open source re-implementation projects and game clones.
Open Hexagon - Super Hexagon
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
SNKRX - A replayable arcade shooter where you control a snake of heroes.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
endless-sky - Space exploration, trading, and combat game.
UndeadPeopleTileset - Back it up while it is still here, lads.
augustus - An open source re-implementation of Caesar III
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
steam-runtime - A runtime environment for Steam applications
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
cdda-guide - The Hitchhiker's Guide to the Cataclysm