SPIRV-Cross VS xshade

Compare SPIRV-Cross vs xshade and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)

xshade

"cross shade" meta shading language and compiler (by xshade-lang)
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SPIRV-Cross xshade
10 1
1,904 31
1.8% -
9.0 10.0
15 days ago about 6 years ago
GLSL Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

xshade

Posts with mentions or reviews of xshade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing SPIRV-Cross and xshade you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

slang - Making it easier to work with shaders

naga - Universal shader translation in Rust

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

glsl-preprocessor - A GLSL Preprocessor

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

cg2c

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

shady - Research shading language IR

rivi-loader - Vulkan Compute program loader in Rust

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)