SPIRV-Cross VS wgpu

Compare SPIRV-Cross vs wgpu and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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SPIRV-Cross wgpu
10 195
1,905 10,846
1.9% 4.1%
9.0 9.9
7 days ago 7 days ago
GLSL Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing SPIRV-Cross and wgpu you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

vulkano - Safe and rich Rust wrapper around the Vulkan API

naga - Universal shader translation in Rust

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

bevy - A refreshingly simple data-driven game engine built in Rust

rivi-loader - Vulkan Compute program loader in Rust

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.