SPIRV-Cross VS vulkan-guide

Compare SPIRV-Cross vs vulkan-guide and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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SPIRV-Cross vulkan-guide
10 67
1,905 800
1.9% -
9.0 9.1
6 days ago 2 months ago
GLSL SCSS
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

vulkan-guide

Posts with mentions or reviews of vulkan-guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.

What are some alternatives?

When comparing SPIRV-Cross and vulkan-guide you can also consider the following projects:

rust-gpu - šŸ‰ Making Rust a first-class language and ecosystem for GPU shaders šŸš§

vk-bootstrap - Vulkan Bootstrapping Iibrary

naga - Universal shader translation in Rust

raylib - A simple and easy-to-use library to enjoy videogames programming

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Vulkan - Examples and demos for the new Vulkan API

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

SDL - Simple Directmedia Layer

rivi-loader - Vulkan Compute program loader in Rust