SPIRV-Cross VS rust-gpu

Compare SPIRV-Cross vs rust-gpu and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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SPIRV-Cross rust-gpu
10 82
1,905 6,930
1.9% 1.9%
9.0 8.2
7 days ago 7 days ago
GLSL Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing SPIRV-Cross and rust-gpu you can also consider the following projects:

naga - Universal shader translation in Rust

llama.cpp - LLM inference in C/C++

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

wgpu - Cross-platform, safe, pure-rust graphics api.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

rivi-loader - Vulkan Compute program loader in Rust

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

vulkan-guide - Introductory guide to vulkan.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework