SPIRV-Cross VS anydsl

Compare SPIRV-Cross vs anydsl and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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SPIRV-Cross anydsl
10 5
1,905 98
1.9% -
9.0 3.4
6 days ago about 2 months ago
GLSL Shell
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

anydsl

Posts with mentions or reviews of anydsl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-23.

What are some alternatives?

When comparing SPIRV-Cross and anydsl you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

truenas-useful-scripts - A collection of scripts for TrueNAS to display useful information, do some reporting by email and backup the TrueNAS config.

naga - Universal shader translation in Rust

verified-scheduling

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

poudriere - Port/Package build and test system

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

toast - Time Ordered Astrophysics Scalable Tools

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

phobos-next - Various generic reusable D code.

rivi-loader - Vulkan Compute program loader in Rust

exo - Exocompilation for productive programming of hardware accelerators