SPIRV-Cross VS NazaraEngine

Compare SPIRV-Cross vs NazaraEngine and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)

NazaraEngine

Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more. (by NazaraEngine)
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SPIRV-Cross NazaraEngine
10 1
1,884 651
2.3% 4.0%
9.0 9.8
8 days ago 3 days ago
GLSL C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

NazaraEngine

Posts with mentions or reviews of NazaraEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-12.

What are some alternatives?

When comparing SPIRV-Cross and NazaraEngine you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

naga - Universal shader translation in Rust

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

rivi-loader - Vulkan Compute program loader in Rust

vulkan-guide - Introductory guide to vulkan.

wgpu - Cross-platform, safe, pure-rust graphics api.

Orochi

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

anydsl - Meta project to quickly build dependencies

glassful - Rust-like syntax for OpenGL Shading Language