SHADERed VS YOLOv4-Tiny-in-UnityCG-HLSL

Compare SHADERed vs YOLOv4-Tiny-in-UnityCG-HLSL and see what are their differences.

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SHADERed YOLOv4-Tiny-in-UnityCG-HLSL
24 1
4,174 56
- -
0.0 1.8
7 months ago almost 3 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

YOLOv4-Tiny-in-UnityCG-HLSL

Posts with mentions or reviews of YOLOv4-Tiny-in-UnityCG-HLSL. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SHADERed and YOLOv4-Tiny-in-UnityCG-HLSL you can also consider the following projects:

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

SimpNet-Deep-Learning-in-a-Shader - A trainable convolutional neural network inside a fragment shader

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

jetson-inference - Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.

processing - Source code for the Processing Core and Development Environment (PDE)

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

deepdetect - Deep Learning API and Server in C++14 support for Caffe, PyTorch,TensorRT, Dlib, NCNN, Tensorflow, XGBoost and TSNE

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

fmo-cpp-demo - Fast Moving Objects Detection (demo version)

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

OpenVR-FBTWalk - Natural unlimited walking in vrchat