SHADERed
ShaderEditor
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SHADERed | ShaderEditor | |
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24 | 2 | |
4,177 | 857 | |
- | - | |
0.0 | 8.3 | |
7 months ago | 28 days ago | |
C++ | Java | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SHADERed
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Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL
If you specifically want to learn shader programming then https://shadered.org/ is a lot more practical than Shadertoy.
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Graphics effects in the four elements - Shaders in 2D game
I recreated this shader in SHADERed, and if you're interested, you can view its implementation and experiment with your own parameter values and textures. The project can be downloaded here.
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best shader software?
There's http://shadered.org/ but it's abandoned now.
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I am an artist(Code-Illiterate) and want to learn how to write shaders. How do I go about it?
That’s why I recommend https://shadered.org/ instead for people who want to learn to use shaders in common contexts.
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How to display a 2D array every frame
https://github.com/dfranx/SHADERed (useful tool for debugging shader code, has a bit more functionality than doing it in Godot directly)
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I am developing a GLSL shader editor and I hope you like it!
https://shadered.org/ spent much time on basic editor features like Intellisense and now it seems to be dead. The time would have been better spent fixing/improving the core features like the awesome debugger. Only very late they added a (basic) VSCode integration.
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Winning shaders at Revision 2022 shader showdown
Hi corysama, thankx for the comment, there is some truth to that yes for sure. As in, in games you writes more vertex / pixel or "surface" shader and then geom, compute. But I have to somehow disagree in terms of lighting. Sure this is raymarching so geometry is procedurally made in the shader, whereas in game shader it is passed with polygonal 3d model. But the lighting / colour shading calculation are the same as with polygonal geometry (ndotL for diffuse pow(max(reflect(dot(-ld,no)... for specular, calculating normals on fly in shader, etc...) so in that respect it will help for game dev style of shaders. Also I would argue that a lot of animation technique and vfx technique in raymarching shaders are similar / useful / reusable with polygonal geometry, like yanimation based on clamping sin and doing easing etc. Therefore doing raymarching shaders is good for becoming vfx artist / technical artist I guess. You are right though to point out the difference, that's clear. Good shout about shadered.org as well. Cheers!
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Where should I write/edit glsl code?
BTW: https://shadered.org/
- A Review of Shader Languages
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SHADERed IDE support for Unity?
Hi, is there a plugin that supports using SHADERed IDE to write unity shaders? It has a lot of functionalities than a standard editors and I it can save a ton of time for me. Have already searched the google but have not found anything.
ShaderEditor
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I can’t believe how much I enjoy coding
i'll leave this here -> https://github.com/markusfisch/ShaderEditor
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⟳ 2 apps added, 30 updated at f-droid.org
Shader Editor (version 2.23.0): Create and edit GLSL shaders
What are some alternatives?
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Paintroid - The standard image manipulation app for Catroid.
processing - Source code for the Processing Core and Development Environment (PDE)
escapepod - Escapepod - Podcast Player for Android
YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders
foreground - Simple Android personal task manager with Taskwarrior integration
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
canvas - Shader-Based Minecraft Renderer for Fabric
glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
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