SFML VS wgpu

Compare SFML vs wgpu and see what are their differences.

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SFML wgpu
122 194
9,578 10,846
1.2% 3.4%
9.5 9.9
4 days ago about 14 hours ago
C++ Rust
zlib License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SFML

Posts with mentions or reviews of SFML. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-08.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing SFML and wgpu you can also consider the following projects:

raylib - A simple and easy-to-use library to enjoy videogames programming

vulkano - Safe and rich Rust wrapper around the Vulkan API

SDL - DEPRECATED: Official development moved to GitHub

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

bevy - A refreshingly simple data-driven game engine built in Rust

GStreamer - GStreamer open-source multimedia framework

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.