SFML VS Box2D

Compare SFML vs Box2D and see what are their differences.

Box2D

Box2D is a 2D physics engine for games (by erincatto)
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SFML Box2D
49 15
7,235 5,302
1.4% -
6.8 1.9
7 days ago 2 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SFML

Posts with mentions or reviews of SFML. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-11.

Box2D

Posts with mentions or reviews of Box2D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-20.

What are some alternatives?

When comparing SFML and Box2D you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

SDL - DEPRECATED: Official development moved to GitHub

Chipmunk - A fast and lightweight 2D game physics library.

GStreamer - GStreamer open-source multimedia framework core library

LiquidFun - 2D physics engine for games

raylib - A simple and easy-to-use library to enjoy videogames programming

PhysX - NVIDIA PhysX SDK

libVLC

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

ODE

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

CHRONO - C++ library for multi-physics simulation