SFML
CppCoreGuidelines
Our great sponsors
SFML | CppCoreGuidelines | |
---|---|---|
122 | 306 | |
9,600 | 41,497 | |
1.4% | 0.9% | |
9.5 | 7.6 | |
4 days ago | 8 days ago | |
C++ | Python | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SFML
-
Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
-
rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
-
Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
-
Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
-
C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
-
link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
CppCoreGuidelines
- Learn Modern C++
- C++ Core Guidelines
-
Modern C++ Programming Course
You need to talk to Bjarne and Herb...
"C++ Core Guidelines" - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
- CLion Nova Explodes onto the C and C++ Development Scene
-
Toward a TypeScript for C++"
In addition to the other comments -
TypeScript deliberately takes a "good enough" approach to improving JavaScript, instead of designing an ideal but incompatible approach. For example, its handling of [function parameter bivariance](https://www.typescriptlang.org/docs/handbook/type-compatibil...) is unsound but works much better with the existing JavaScript ecosystem. By contrast, a more academic functional programming language would guarantee a sound type system but would be a huge shift from JavaScript.
By analogy, Herb Sutter is arguing that something like the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines), with tooling help in this new Cpp2 syntax, can bring real improvements to safety. Something like Rust's borrow checker would bring much stricter guarantees, backed by academic research and careful design, but would be incompatible and a huge adjustment.
-
MechE student here. Is there benefit to learning C in addition to C++, or can one do everything with C++ that can be done with C?
https://www.youtube.com/watch?v=2olsGf6JIkU
-
C++ is everywhere, but noone really talks about it. What are people's thoughts?
Take a look at Effective Modern c++ by Scott Meyers and the ISO c++ core guidelines. These resources are great for learning how to write better, more modern C++. I don't think it would be hard to grasp if you're already familiar with the language, just make sure to actually write some code which makes use of this stuff, otherwise it's easy to forget.
-
What are some C++ specific antipatterns that might be missed by C#/Java devs?
Look to the C++ Core Guidelines. It's not perfect, it has some flaws, including some sabotaging advice apparently adopted for political reasons. But at least it has some C++ authorities (Bjarne and Herb) as authors.
- How to improve the code quality
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Crafting Interpreters - Repository for the book "Crafting Interpreters"
SDL - DEPRECATED: Official development moved to GitHub
github-cheat-sheet - A list of cool features of Git and GitHub.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
git-internals-pdf - PDF on Git Internals
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Power-Fx - Power Fx low-code programming language
GStreamer - GStreamer open-source multimedia framework
clojure-style-guide - A community coding style guide for the Clojure programming language