SDL
zls
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SDL
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
zls
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Have questions/requests/issues related to the Zig Language Server?
There is no official documentation but the standard library provides definitions for the exchange format and an incomplete set of function for exchanging messages in Client.zig and Server.zig. You can find examples of the zig compile server in action in my PR for ZLS and a showcase of hot-code-swapping by kubkon. The code that implements the ZCS in the zig codebase can be found here.
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Question about zls
Same experience here, I did file a bug about it too: https://github.com/zigtools/zls/issues/1139
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Lack of instructions on using IDEs to start playing with Zig
Welcome to the word of new languages, I think rust just got an intellij plugin late last year and its been in 1.0 since 2015 (not to mention the years of hype around it). When it comes to "non standard" languages (meaning not the industries current go to for a given niche), it helps to assume there's no "It's just works" type editor support. Luckily most languages, even new ones have LSP servers including zig, and editors like VSCode make it pretty simple to use them.
- ZLS in VSCode not signaling (all) errors
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Allow download in build flake's build phase.
For the people who come in the future and want to know how to do it, here is the code as of today (at some point it will be in ZLS repository - github.com/zigtools/zls - and you should take a look there too to see more up-to-date code).
- Zig is now self–hosted by default
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Help building ZLS
Commands: git clone --recurse-submodules https://github.com/zigtools/zls cd zls zig build -Drelease-safe
- Ask HN: What tool would you buy to make your life easier?
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Failing to Learn Zig via Advent of Code
> Building is slow. It takes about ~3 seconds minimum which is frustratingly slow when I'm fighting basic syntax errors. I wish there was a fast zig check.
> Lack of zig-analyzer makes learning hard.
> zig fmt src/main.zig is nice. Wish it automatically ran on all files.
I also did (well, "am doing", can only work a bit each day and am plugging through day 7 right now) AdventOfCode in Zig this year.
These points here didn't resonate with me at all. I wonder if the author knew about or tried ZLS[0]. I had it on and integrated with my VSCode and it would check a lot of things as I went and format on save. I think I followed something like this[1] to set it up.
[0] https://github.com/zigtools/zls
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How in the world do you set up nvim-cmp?
cd $HOME/.local/zls && curl -L https://github.com/zigtools/zls/releases/download/0.9.0/x86_64-macos.tar.xz | tar -xJ --strip-components=1 -C .
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
zig.vim - Vim configuration for Zig
raylib - A simple and easy-to-use library to enjoy videogames programming
Neovim-from-scratch - 📚 A Neovim config designed from scratch to be understandable
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nvim-treesitter - Nvim Treesitter configurations and abstraction layer
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
DS4Windows - Like those other ds4tools, but sexier
nvim-dap - Debug Adapter Protocol client implementation for Neovim
DualSenseSupport - Preliminar DualSense
zigup - Download and manage zig compilers.