SDL
rbfx
Our great sponsors
SDL | rbfx | |
---|---|---|
193 | 22 | |
8,007 | 727 | |
4.8% | 3.7% | |
10.0 | 9.6 | |
about 18 hours ago | 4 days ago | |
C | C++ | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
-
Revert "video: Prefer Wayland over X11 (take 2)"
Best comment:
> SDL is not your tool for "signaling to stakeholders" about what is important.
Zing. https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
-
reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
-
BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
-
Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
-
Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
-
Why does Epic Games Store not have controller support for so many games when it's available on Steam???
If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
-
An update on MAME on macOS High Sierra 10.13
2)Get SDL into ~/Library/Frameworks/
-
Sharing Saturday #470
That is a weird one... I guess there could be an option to ignore the numpad - but I doubt anyone would find it. I raised an issue anyway https://github.com/libsdl-org/SDL/issues/7805
rbfx
-
Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
-
Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Urho3D is dead. There is the U3D project which is essentially a maintenance fork made after the original project was taken over by a crazy Russian nationalist. There is also rbfx which is a progression fork that is working to make improvements such as to the PBR rendering pipeline, making it work with C# if desired, as well as rebuilding and improving the editor. The original Urho3D is soon to be even more dead than currently, since the discourse forum is set for archival and deactivation at 4:00 AM tomorrow morning.
-
Unity merges with IronSource
If anyone is looking for a Unity alternative, the guys at rbfx are doing a great job revamping the old Urho3D codebase: https://github.com/rbfx/rbfx
It has good C# scripting support, a nice editor and modern rendering pipeline.
-
Game engine for programmars
You could try Urho3D or its newer fork rbfx.
-
Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
-
Any C# Engines/Frameworks that aren't Unity, Cryengine, Godot etc.
rbfx
-
3D game engine for lower end pcs
rbfx is a fork of it with similar usage.
-
2D game framework/engine that is mostly code driven (not GUI-driven)
Urho3D, rbfx
-
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
DS4Windows - Like those other ds4tools, but sexier
DualSenseSupport - Preliminar DualSense
learn-wgpu - Guide for using gfx-rs's wgpu library.
urho3d - Game engine
DS4Windows - Like those other ds4tools, but sexier
steam-for-linux - Issue tracking for the Steam for Linux beta client
vulkan-guide - Introductory guide to vulkan.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved