SDL
moonlight-tv
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SDL | moonlight-tv | |
---|---|---|
194 | 28 | |
8,157 | 722 | |
4.2% | - | |
10.0 | 9.2 | |
2 days ago | about 11 hours ago | |
C | C | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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C-Macs ā a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
moonlight-tv
- Stream games from my PC to C2
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GFN Ultimate with TV Oled LG C2
Technically, the LG C2 should be more than capable of 4K and 120 Hz, as the free Moonlight client (https://github.com/mariotaku/moonlight-tv) shows. When and if the WebOS GFN client will be updated to offer the full experience is anyones guess unfortunately.
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Can the Nvidia Shield Pro decode 4k 120fps?
I am using moonlight on my LG C8 and the surround sound does not work for me, I only get stereo. Check out this github issue for background info. YMMV of course but I would not get my hopes up
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Cheapest 4K120 client?
Iām curious, are you using the Lg oled? If so, can you install moonlight on webos? https://github.com/mariotaku/moonlight-tv
- Stream vom PC auf LG TV
- My Experience Migrating from Gamestream to Sunshine
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Stuttering happening exactly every 10 minutes while gaming with Moonlight on LG CX
I did it from my PC using WebOS after activating developper mode. It is all explained here : Moonlight on LG TVs
- Is this the device I should get for my needs?
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Stream 4K hdr gaming from pc to living room tv over lan possible?
You can sideload https://github.com/mariotaku/moonlight-tv onto the TV, and use Nvidia Game Streaming to stream your desktop to the TV directly through the TVs apps. It works great, can do 4k + HDR + controller passthrough and has low latency over wired ethernet. It's similar to using an Nvidia Shield, but won't cost you anything.
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AMD alternatives for local game streaming?
It's this version of Moonlight which I installed using this.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
hyperion-webos - hyperion.ng video grabber for webOS
raylib - A simple and easy-to-use library to enjoy videogames programming
webos-homebrew-channel - Unofficial webOS TV homebrew store and root-related tooling
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
scrcpy - Display and control your Android device
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
DS4Windows - Like those other ds4tools, but sexier
microwindows - The Nano-X Window System
DualSenseSupport - Preliminar DualSense
RootMyTV