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SDL | linux | |
---|---|---|
194 | 980 | |
8,157 | 170,074 | |
4.2% | - | |
10.0 | 10.0 | |
6 days ago | about 17 hours ago | |
C | C | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
linux
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Linus Torvalds adds arbitrary tabs to kernel code
These are a bit easier to see what's going on:
https://github.com/torvalds/linux/commit/d5cf50dafc9dd5faa1e...
https://github.com/torvalds/linux/blob/d5cf50dafc9dd5faa1e61...
Unfortunately Github doesn't have a way to render symbols for whitespace, but you can tell by selecting the spaces that the previous version had leading tabs. Linus changed it so that the tokens `default` and the number e.g. `12` are also separated by a tab. This is tricky, because the token "default" is seven characters, it will always give this added tab a width of 1 char which makes it always layout the same as if it were a space no matter if you use tab widths of 1, 2, 4, or 8.
- Show HN: Running TempleOS in user space without virtualization
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PfSense Software Embraces Change: A Strategic Migration to the Linux Kernel
There was also a Gentoo effort to run atop FreeBSD[0]. The challenge of course is that afaik none of the BSD kernel ABIs are considered stable. The stable interface is the BSD libc. That said, with binfmt_misc, I don't see a reason you couldn't just run (at least some) FreeBSD binaries on Linux with a thin syscall translation layer (rather something like qemu-system) and then your layer hooked via binfmt_misc. I'm not aware of anyone who has done this for FreeBSD, but prior efforts existed as alternate binfmts for SysVr4/5 ELF binaries[2]. Either way would take some elbow grease, but you *might* even be able just reuse binfmt_elf and just have a new interpreter for FreeBSD elf.
[0] https://wiki.gentoo.org/wiki/Gentoo_FreeBSD
[1] https://docs.kernel.org/admin-guide/binfmt-misc.html
[2] https://github.com/torvalds/linux/blob/master/fs/binfmt_elf....
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Improvements to static analysis in GCC 14
> The original less-than check was deemed incorrect
It was only deemed incorrect because of an information leak. Not because it's a valid use-case for user space to copy smaller portions of *hwrpb into user space. https://github.com/torvalds/linux/commit/21c5977a836e399fc71...
- Linus Torvalds accepts a merge commit to the Linux kernel
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TinyMCE (also) moving from MIT to GPL
Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.
Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."
I don't think that you believe that, but many developers do.
Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.
Also be aware that sublicensing is not the same as relicensing.
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Linus Torvalds is looking for a more modern GUI editor
> Does he have something against it?
He notoriously hates GNU Emacs, yes.
https://marc.info/?m=122955159617722
https://github.com/torvalds/linux/blob/master/Documentation/...
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The Linux Kernel Prepares for Rust 1.77 Upgrade
So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%
[0] https://github.com/XAMPPRocky/tokei
[1] https://github.com/torvalds/linux/commit/b401b621758e46812da...
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Proposed Windows NT sync driver brings big Wine/Proton performance improvements
AIUI fsync is built on futex_waitv which has been upstreamed. So this has to be more than that.
https://github.com/torvalds/linux/commit/a0eb2da92b715d0c97b...
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Tell HN: GitHub no longer readable without JavaScript
git clone --no-checkout --depth 1 https://github.com/torvalds/linux.git $dir
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
zen-kernel - Zen Patched Kernel Sources
raylib - A simple and easy-to-use library to enjoy videogames programming
DS4Windows - Like those other ds4tools, but sexier
Godot - Godot Engine – Multi-platform 2D and 3D game engine
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi
serenity - The Serenity Operating System 🐞
DualSenseSupport - Preliminar DualSense
DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers