SDL VS libtcod

Compare SDL vs libtcod and see what are their differences.

SDL

Simple Directmedia Layer (by libsdl-org)

libtcod

A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator. (by libtcod)
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SDL libtcod
193 23
8,157 902
3.7% 1.9%
10.0 7.8
about 9 hours ago 2 months ago
C C
zlib License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDL

Posts with mentions or reviews of SDL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-24.

libtcod

Posts with mentions or reviews of libtcod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • Sharing Saturday #459
    5 projects | /r/roguelikedev | 24 Mar 2023
    libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
  • Game screen: write terminal emulator or use libtcod?
    2 projects | /r/roguelikedev | 24 Mar 2023
    Libtcod itself uses SDL2. It maps tile glyphs to a texture atlas and maps Unicode codepoints to tile positions. Then it has another data structure called a console which has the background color, foreground color, and codepoint for each tile on that console. It then uses SDL_RenderGeometry to quickly render the background and colored glyphs to an SDL texture, skipping unchanged tiles as an optimization, then renders that texture to the window. The C99 source is here: renderer_sdl2.h renderer_sdl2.c, a C++ version would surely look better.
  • Sharing Saturday #440
    4 projects | /r/roguelikedev | 12 Nov 2022
  • what minor tech projects do you absolutely adore?
    14 projects | /r/opensource | 3 Oct 2022
    libtcod has always been a favorite of mine. Does a lot of things to zero fanfare outside the indie roguelike scene.
  • Sharing Saturday #427
    5 projects | /r/roguelikedev | 12 Aug 2022
    I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
  • RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
    18 projects | /r/roguelikedev | 12 Jul 2022
    FoV is a port from C -> Java of the algorithm found here
  • Sharing Saturday #413
    4 projects | /r/roguelikedev | 6 May 2022
    libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
  • libtcod roguelike C tutorial?
    3 projects | /r/roguelikedev | 6 Apr 2022
    Browsing the repo, looks like it has a full C only API, https://github.com/libtcod/libtcod/blob/master/src/libtcod/libtcod.h
    3 projects | /r/roguelikedev | 6 Apr 2022
    The github repo says it is half C, half C++. The important thing to realize is that C++ was written on top of C, with the main new feature being classes/OOP. There is a ton of overlap between the two languages, and it is easy to mix them within the same program. If you want to stick to writing pure C yourself, you could follow a C++ tutorial and port the OOP concepts to procedural ones.
  • The 7DRL Challenge 2022 is announced! Create a complete roguelike game in 7 days.
    2 projects | /r/roguelikedev | 7 Jan 2022
    libtcod support for terminals is in progress at least for ANSI true colour, and I have a minimal compatibility layer for UNIX only.

What are some alternatives?

When comparing SDL and libtcod you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

raylib - A simple and easy-to-use library to enjoy videogames programming

Godot - Godot Engine – Multi-platform 2D and 3D game engine

olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

DS4Windows - Like those other ds4tools, but sexier

DualSenseSupport - Preliminar DualSense

learn-wgpu - Guide for using gfx-rs's wgpu library.

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

DS4Windows - Like those other ds4tools, but sexier

steam-for-linux - Issue tracking for the Steam for Linux beta client

vulkan-guide - Introductory guide to vulkan.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.