SDL
DS4Windows
DISCONTINUED
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SDL | DS4Windows | |
---|---|---|
193 | 23 | |
8,007 | 2,931 | |
4.8% | - | |
10.0 | 0.9 | |
1 day ago | over 2 years ago | |
C | C# | |
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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Revert "video: Prefer Wayland over X11 (take 2)"
Best comment:
> SDL is not your tool for "signaling to stakeholders" about what is important.
Zing. https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
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Why does Epic Games Store not have controller support for so many games when it's available on Steam???
If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
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An update on MAME on macOS High Sierra 10.13
2)Get SDL into ~/Library/Frameworks/
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Sharing Saturday #470
That is a weird one... I guess there could be an option to ignore the numpad - but I doubt anyone would find it. I raised an issue anyway https://github.com/libsdl-org/SDL/issues/7805
DS4Windows
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Looks like PS5 exclusive Returnal is headed to PC
People have been discussing it on the old DS4Win github as recently as last year. It seems like Ryochan just hasn't gotten around to it yet and nobody else is working on it, from what I'm reading.
- Hi Guys! I would like to disscus somthing.
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New to Linux and pop os, third party Xbox controller not working
Found the following... https://github.com/Jays2Kings/DS4Windows/issues/275 https://www.reddit.com/r/linux_gaming/comments/lh8jf6/what_driver_to_use_for_ps4_controller/
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A plague tale with ps5 wireless controller ?
No, since 5 years ago https://github.com/Jays2Kings/DS4Windows
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Metro Exodus Enhanced Edition is now the first PC game to officially support DualSense's haptic feedback and adaptive triggers
https://github.com/Jays2Kings/DS4Windows/blob/031efa2b0c98aaae1598b7c53ece5b79d52419bf/DS4Windows/DS4Library/DS4Device.cs#L337
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It's insane why the DualSense doesn't work with PS Now on PC.
It's really not
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
DS4Windows - Like those other ds4tools, but sexier
DualSenseSupport - Preliminar DualSense
learn-wgpu - Guide for using gfx-rs's wgpu library.
steam-for-linux - Issue tracking for the Steam for Linux beta client
vulkan-guide - Introductory guide to vulkan.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
JoyShockMapper - A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.