SDL
JoyShockMapper
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SDL | JoyShockMapper | |
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194 | 32 | |
8,157 | 306 | |
4.2% | - | |
10.0 | 6.6 | |
7 days ago | 3 months ago | |
C | C++ | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
JoyShockMapper
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Steams appears to have completely phased out the legacy controller layout and I couldn't be more annoyed
Here's jsm if you were serious Joyshockmapper
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Getting playerspace gyro working into JoyShockMapper
The paper you linked is more of a conceptual explanation for design and implementation of systems into games. To learn how to use JSM itself there is a guide for its functions on its GitHub page. The games database may also provide you with some ready made scripts for you to use and edit to your liking.
- JoyShockMapper config for remote play?
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The dualsense gyro is the best thing I've seen in controllers
There DS4Windows, Steam Input & JoyShockMapper. The easiest way to setup gyro would be DS4Windows, JoyShockMapper would be a involved(relatively) but offers way more customization. You can grab a community config for gyro from steam if you choose steam input.
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No internet connection Pinball FX early access through Steam launcher.
There's also this https://github.com/Electronicks/JoyShockMapper but i'm not sure if it would work with stadia controllers it might work with the dual shock ones
- PS5 Controller with Gyro aiming on PC?
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Right-hand started hurting, got Kensington Expert, started using left-hand. Now I want to game and don't know what to do :(
Non-trackball gaming solution: Use gyro on PS4/5 controller with JoyShockMapper. If flickstick doesn't float your boat, maybe a Steam Controller if you can find one for a reasonable price, with trackball emulation enabled it's basically a thumb ball, and when your thumb gets sore start using gyro.
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Gyro aim + flick stick
Is it possible to use gyro aiming + flick stick with any xCloud games, or are we forced to use the analog sticks? I have a PS4 controller (i.e. it has a gyro) and tried using JoyShockMapper, but this doesn't seem to work. It modifies my mouse pointer but not my in-game aiming. Has anyone had success with this or an alternative gyro aiming software package when playing on xCloud? Thanks.
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3DRudder DIY Replacement
Using the software JoyShockMapper's "motion stick" and the simple config below, I bound pitch and roll to WASD. I was able to just use it exactly like I use the 3DRudder. This software can create a virtual controller, so it is also possible to output analog joystick motion. You can map yaw to something as well, although gyro controllers generally lack a magnetometer and yaw might drift easily.
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GUIDE: Use your Lite 2 on any PC game (Steam, Epic, Retroarch, etc.)
I have also heard really good things about JoyShockMapper, which is both free and open source.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
DS4Windows - Like those other ds4tools, but sexier
raylib - A simple and easy-to-use library to enjoy videogames programming
AyaGyroAiming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
DS4Windows - A reimagination of DS4Windows.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
JoyShockMapper - A tool for PC gamers to play games with DualShock 4, DualSense, JoyCon, and Switch Pro Controllers. Gyro aiming, flick stick.
XOutput - DirectInput to XInput wrapper
DualSenseSupport - Preliminar DualSense
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.