SDL VS VisualFSharp

Compare SDL vs VisualFSharp and see what are their differences.

SDL

DEPRECATED: Official development moved to GitHub (by spurious)

VisualFSharp

The F# compiler, F# core library, F# language service, and F# tooling integration for Visual Studio (by dotnet)
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SDL VisualFSharp
9 56
394 3,738
- 1.2%
4.8 9.9
about 3 years ago about 13 hours ago
C F#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDL

Posts with mentions or reviews of SDL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.

VisualFSharp

Posts with mentions or reviews of VisualFSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-24.
  • Change F#'s Color on GitHub
    2 projects | news.ycombinator.com | 24 Jan 2024
  • AOT
    3 projects | /r/fsharp | 16 Jan 2023
    F# AOT feature tracking
  • old languages compilers
    12 projects | /r/ProgrammingLanguages | 26 Dec 2022
  • Ask HN: Is Clojure Dead?
    6 projects | news.ycombinator.com | 29 Sep 2022
    Can't speak to the others, but I'm pretty sure the F# team just doubled or tripled in size (it's still small though). Also the GitHub repo is very active: https://github.com/dotnet/fsharp .
  • What are the features you're looking forward to in the next version of Fsharp?
    8 projects | /r/fsharp | 4 Aug 2022
  • Help with trying to get a .NetFramework project running in VS2022
    2 projects | /r/fsharp | 16 Apr 2022
    Have you tried the workaround listed here? https://github.com/dotnet/fsharp/issues/12239
  • How to install Homebrew package manager on Steam Deck to compile software and install command-line programs without disabling the read-only partition (allowing the installation to persist on SteamOS updates)
    3 projects | /r/SteamDeck | 28 Mar 2022
    (deck@steamdeck bin)$ brew install --build-from-source mono ==> Downloading https://github.com/mono/mono/commit/3070886a1c5e3e3026d1077e36e67bd5310e0faa.patch?full_index=1 Already downloaded: /home/deck/.cache/Homebrew/downloads/77885651b42fb3b50e405e300ab4dce5d65e10eac8ee6b8d956b5240b58adcb3--3070886a1c5e3e3026d1077e36e67bd5310e0faa.patch ==> Downloading https://raw.githubusercontent.com/Homebrew/formula-patches/03cf8088210822aa2c1ab544ed58ea04c897d9c4/libtool/configure-big_sur.diff Already downloaded: /home/deck/.cache/Homebrew/downloads/195208ba31cadc265ea97bb8aad4e78caab1200daf4d855e6c839b5f987f92db--configure-big_sur.diff ==> Downloading https://raw.githubusercontent.com/mono/mono/a22ed3f094e18f1f82e1c6cead28d872d3c57e40/packaging/MacSDK/patches/fsharp-portable-pdb.patch Already downloaded: /home/deck/.cache/Homebrew/downloads/81c9245ab2b5c07a5bc87a8792e374b22a652c14be27b73aa21c1948f1273464--fsharp-portable-pdb.patch ==> Downloading https://raw.githubusercontent.com/mono/mono/a22ed3f094e18f1f82e1c6cead28d872d3c57e40/packaging/MacSDK/patches/fsharp-netfx-multitarget.patch Already downloaded: /home/deck/.cache/Homebrew/downloads/13d3ba5313c9e2b60ebfa4c40d5039269485e75aa41fcf301cc55458382fcb29--fsharp-netfx-multitarget.patch ==> Downloading https://github.com/dotnet/fsharp/commit/be6b22d11ae996b2d9b8e0724d9cf05ad65a0485.patch?full_index=1 Already downloaded: /home/deck/.cache/Homebrew/downloads/c3d6a94f53c828d6ad7b5a563682a6de3d388644f3a33f1ea55ec28fa461e24b--be6b22d11ae996b2d9b8e0724d9cf05ad65a0485.patch ==> Cloning https://github.com/dotnet/fsharp.git Updating /home/deck/.cache/Homebrew/mono--fsharp--git ==> Checking out tag v11.0.0-beta.20471.5 HEAD is now at 03283e07f Merge pull request #10172 from dotnet/merges/main-to-release/dev16.8 HEAD is now at 03283e07f Merge pull request #10172 from dotnet/merges/main-to-release/dev16.8 ==> Downloading https://raw.githubusercontent.com/mono/mono/3070886a1c5e3e3026d1077e36e67bd5310e0faa/packaging/MacSDK/fsharp-layout.sh Already downloaded: /home/deck/.cache/Homebrew/downloads/85ab59b70661632962989d0527aa31b2a720c49968d45f368ff0a1fa190159b0--fsharp-layout.sh ==> Cloning https://github.com/mono/msbuild.git Updating /home/deck/.cache/Homebrew/mono--msbuild--git origin/HEAD set to xplat-master refs/remotes/origin/xplat-master ==> Checking out revision 70bf6710473a2b6ffe363ea588f7b3ab87682a8d HEAD is now at 70bf67104 prevent exception for increasing priority (#5547) HEAD is now at 70bf67104 prevent exception for increasing priority (#5547) ==> Downloading https://download.mono-project.com/sources/mono/mono-6.12.0.122.tar.xz Already downloaded: /home/deck/.cache/Homebrew/downloads/6092400166df5dee225b09670c68fa3aa400319e8871facaff0106aa143419fb--mono-6.12.0.122.tar.xz ==> Patching ==> Applying 3070886a1c5e3e3026d1077e36e67bd5310e0faa.patch patching file packaging/MacSDK/fsharp-layout.sh ==> Applying configure-big_sur.diff patching file configure Hunk #1 succeeded at 10928 (offset 2195 lines). ==> ./configure --prefix=/home/linuxbrew/.linuxbrew/Cellar/mono/6.12.0.122_1 --enable-nls=no Last 15 lines from /home/deck/.cache/Homebrew/Logs/mono/01.configure: checking whether we are using the GNU C++ compiler... yes checking whether g++-11 accepts -g... yes checking dependency style of g++-11... gcc3 checking for a Python interpreter with version >= 3.2... python checking for python... /usr/bin/python checking for python version... 3.1 checking for python platform... linux checking for python script directory... ${prefix}/lib/python3.10/site-packages checking for python extension module directory... ${exec_prefix}/lib/python3.10/site-packages checking dependency style of gcc-11... gcc3 checking for gawk... (cached) gawk checking how to run the C preprocessor... /lib/cpp configure: error: in `/tmp/mono-20220328-41596-77f8ae/mono-6.12.0.122': configure: error: C preprocessor "/lib/cpp" fails sanity check See `config.log' for more details READ THIS: https://docs.brew.sh/Troubleshooting
  • Hot-reload in Fun.Blazor
    3 projects | dev.to | 27 Feb 2022
    I know csharp got hot-reload for blazor for a while, I also keep tracking on the fsharp issue and hope there is some miracle which can happen. But there is no progress here. So I decide to have a look for what I can do. To make dotnet watch work directly is too hard to me which required a lot of knowledge about FSharp.Compiler.Service and the IL format which csharp roslyn is using for patch the program for hot-reload.
  • Data Access in Fsharp
    8 projects | dev.to | 12 Nov 2021
    If you get a message like "warning FS3511: This state machine is not statically compilable." don't worry it is being tracked in https://github.com/dotnet/fsharp/issues/12038
  • What I wish I knew when learning F#
    10 projects | news.ycombinator.com | 14 Oct 2021
    You can simply contribute to https://github.com/dotnet/fsharp/, the maintainers are very friendly to new contributors in my experience (though the codebase is old and often quite hard to understand).

What are some alternatives?

When comparing SDL and VisualFSharp you can also consider the following projects:

SFML - Simple and Fast Multimedia Library

ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!

GStreamer - GStreamer open-source multimedia framework

mpv - 🎥 Command line video player

FunScript - F# to JavaScript compiler with JQuery etc. mappings through a TypeScript type provider

libVLC

QtAv - A cross-platform multimedia framework based on Qt and FFmpeg. 基于Qt和FFmpeg的跨平台高性能音视频播放框架. Recommand to use new sdk https://github.com/wang-bin/mdk-sdk

F# - Please file issues or pull requests here: https://github.com/dotnet/fsharp

Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

Nemerle - Nemerle language. Main repository.

oot - Decompilation of The Legend of Zelda: Ocarina of Time

language-ext - C# functional language extensions - a base class library for functional programming