SDL
FStar
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SDL | FStar | |
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9 | 42 | |
394 | 2,558 | |
- | 1.0% | |
4.8 | 9.9 | |
about 3 years ago | 5 days ago | |
C | F* | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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Ask HN: What is the SDL.h file in SuperTux?
I don't know for sure, but could it be this?
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Do i have enpugh knowledge to learn new libraries?
There is also SDL, which is a bit of a behemoth library, but gives you a lot of firepower if you want to get down to the nuts and bolts of building something from scratch with media. It provides a framework for working with graphics, sound, input hardware, etc., and is cross-platform. I haven't personally used SDL but it's a pretty well-utilized library. It's written in C so the same caveats apply as before, but works just fine with C++.
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Fixing Stutters in Papers Please on Linux
This has already been fixed in the latest SDL version, but it's likely that the game comes bundled with it's own version.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I got tired of writing C# bindings code by hand to interop with native C/C++ libraries, so I automated the process. Example for SDL: https://github.com/bottlenoselabs/SDL-cs. The repository is automated daily using Dependabot to run C2CS, generate the P/Invoke code, and push a Git commit with the code automatically when there is a change to https://github.com/libsdl-org/SDL.
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The Very First Post
Simple Directmedia Layer: a library that offers low-level access to resources like audio, video graphics, joystick, keyboard, mouse. It is mainly used for the development of video games (Stepmania and Valve's games such as Counter Strike: Source, as some examples).
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AM2R @ Raspberry Pi - Take 3
Now, we'll need to source the latest SDL source tarball. You can find it [here](https://github.com/libsdl-org/SDL), but you can source the latest as of this writing with the command below. Run cd, and then run:
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Good Open Source Projects?
Game library: https://github.com/libsdl-org/SDL
FStar
- Lean4 helped Terence Tao discover a small bug in his recent paper
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The Deep Link Equating Math Proofs and Computer Programs
I don't think something that specific exists. There are a very large number of formal methods tools, each with different specialties / domains.
For verification with proof assistants, [Software Foundations](https://softwarefoundations.cis.upenn.edu/) and [Concrete Semantics](http://concrete-semantics.org/) are both solid.
For verification via model checking, you can check out [Learn TLA+](https://learntla.com/), and the more theoretical [Specifying Systems](https://lamport.azurewebsites.net/tla/book-02-08-08.pdf).
For more theory, check out [Formal Reasoning About Programs](http://adam.chlipala.net/frap/).
And for general projects look at [F*](https://www.fstar-lang.org/) and [Dafny](https://dafny.org/).
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If You've Got Enough Money, It's All 'Lawful'
Don't get me wrong, there are times when Microsoft got it right the first time that was technically far superior to their competitors. Windows IOCP was theoretically capable of doing C10K as far back in 1994-95 when there wasn't any hardware support yet and UNIX world was bickering over how to do asynchronous I/O. Years later POSIX came up with select which was a shoddy little shit in comparison. Linux caved in finally only as recently as 2019 and implemented io_uring. Microsoft research has contributed some very interesting things to computer science like Z3 SAT solver and in collaboration with INRIA made languages like F* and Low* for formal specification and verification. But all this dwarfs in comparison to all the harm they did.
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What are the current hot topics in type theory and static analysis?
Most of the proof assistants out there: Lean, Coq, Dafny, Isabelle, F*, Idris 2, and Agda. And the main concepts are dependent types, Homotopy Type Theory AKA HoTT, and Category Theory. Warning: HoTT and Category Theory are really dense, you're going to really need to research them.
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Why is there no simple C-like functional programming language?
F* is a dependently typed language that can be transpiled to idiomatic C via the KReMLin compiler. It’s very ML-ish to write and you can leave out some proofs. It also has the benefit of being used to write a formally verified TLS implementation that’s in wide use throughout industry.
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[Media] Genetic algorithm simulation - Smart rockets (code link in comments)
As I said, dependent types attempt to solve this problem. F* is a language where you can express complex logic as a type. The catch is, these types are checked by an SMT solver. If the solver can satisfy the type checking, then great, and you move on. If it can’t, you have no idea why, and either have to guess or manually write the proof anyway. Contrast this with Standard ML which has a proof of the soundness of its type system.
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Prop v0.42 released! Don't panic! The answer is... support for dependent types :)
So kind of like F*? https://www.fstar-lang.org/
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old languages compilers
F*
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Pegasus spyware was used to hack reporters’ phones. I’m suing its creators; When you’re infected by Pegasus, spies effectively hold a clone of your phone – we’re fighting back.
Nevermind that academia has come up with far safer ways to do a few things but social norms & inertia prevent their wider adoption (well okay, it also has a barrier to entry in the education required to use it but I don't think someone with the knowledge to meaningfully contribute to an OS kernel can be considered uneducated nor unable to learn).
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[Hobby] Amateur Generalist Programmer Seeking to Put Bugfixing Skills to Good Use
Maybe that's a little off topic here, but if you like fixing bugs, i suspect you might also enjoy showing that there are no bugs at all. Check out languages like F* https://www.fstar-lang.org/ It's a proof-oriented programming language. You can use it to write code that has no bugs at all. And you once you're done, can convert F* to C or other languages.
What are some alternatives?
SFML - Simple and Fast Multimedia Library
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!
GStreamer - GStreamer open-source multimedia framework
coq - Coq is a formal proof management system. It provides a formal language to write mathematical definitions, executable algorithms and theorems together with an environment for semi-interactive development of machine-checked proofs.
mpv - 🎥 Command line video player
lean - Lean Theorem Prover
libVLC
QtAv - A cross-platform multimedia framework based on Qt and FFmpeg. 基于Qt和FFmpeg的跨平台高性能音视频播放框架. Recommand to use new sdk https://github.com/wang-bin/mdk-sdk
oot - Decompilation of The Legend of Zelda: Ocarina of Time
dafny - Dafny is a verification-aware programming language
AvCpp - C++ wrapper for FFmpeg
koka - Koka language compiler and interpreter