SA-MP
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SampSharp
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SA-MP | SampSharp | |
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2 | 1 | |
135 | 207 | |
- | - | |
0.0 | 2.3 | |
12 months ago | 6 months ago | |
C | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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SA-MP
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Tracking mentions began in Dec 2020.
SampSharp
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How do I declare my own native InternalCall methods in a self-hosted CLR environment?
In my self hosted .net core app I did it like this: https://github.com/ikkentim/SampSharp/blob/master/src/SampSharp.Core/Hosting/Interop.cs
What are some alternatives?
fivem - The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
GTA-V-Decompiled-Scripts - All decompiled .ysc game scripts as of GTA V build 2628 (GTA Online 1.60), including native tables.
III.VC.SA.IV.Project2DFX - Project2DFX is a set of plugins for GTA III, Vice City, San Andreas, GTA IV: The Complete Edition, GTA Liberty City Stories and GTA Vice City Stories, which adds LOD corona effect to a game map, making LOD-world look a lot better.
open.mp - Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
GTA_SA_cheat_finder - Find alternative cheat code in Grand Theft Auto San Andreas (2004) by bruteforce (CLI and GUI), C++17, Qt 6 and CUDA 11
open62541 - Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0
mtasa-blue - Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
saltychat-fivem - FiveM implementation of Salty Chat (TeamSpeak 3 based Voice Plugin)
Riptide - Lightweight C# networking solution for multiplayer games.
earth-reverse-engineering - Reversing Google's 3D satellite mode
Aurora - Unified lighting effects across multiple brands and various games.