Ryujinx
zerosharp
Our great sponsors
Ryujinx | zerosharp | |
---|---|---|
336 | 25 | |
32,055 | 1,954 | |
17.3% | - | |
9.7 | 0.0 | |
3 days ago | over 1 year ago | |
C# | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ryujinx
-
Nintendo Switch Emulator: Progress Report December 2023
Their C# JIT [1] generates x86_64 or ARM native code. This is why it's fast.
1: https://github.com/Ryujinx/Ryujinx/tree/master/src/ARMeilleu...
- When Zig Outshines Rust – Memory Efficient Enum Arrays
-
RyujinX – Open Source Nintendo Switch Emulator
This isn't true anymore. It was their first approach, but since then they have switched to their own JIT recompiler. You can read their rationale here: https://github.com/Ryujinx/Ryujinx/pull/693
For the MacOS port, they explain in the blog post you linked that they use an hypervisor, meaning the original game binary runs untranslated. (with the option to use an ARM-to-ARM JIT)
-
[GUIDE] - Build your own nightly Version of Ryujinx
Thanks for the guide. I am new to Ryujinx, but is there a version that runs Monster Hunter Rise: Sunbreak? I searched on reddit and github but I got lost on the part where gdkchan tried to solve the issue here. Maybe it doesn't work on Mac?
- Any way to fix this in totk, it's like this all over the depths making this part basically unplayable (MacBook Air m2, system version 16.0.0 and totk ver. 1.1.1
- Hi everyone, I’m using ryujinx for an 8gb Ram Mac with an intel iris gpu, game runs pretty smooth but this happens with the graphics on Pokémon brilliant diamond, what could be the reason and what settings can I adjust ?
-
Trying to load into a save after TOTK Crashed, how do I fix it? (Im guessing the E stands for Error in the log file)
Same as previous post. Latest version did change things related to hashing https://github.com/Ryujinx/Ryujinx/commit/58907e2c290473326e5ab74bdfe1429b8a518ba4 so probably bug?
-
I need help on getting TOTK stable on Ryujinx (M1 air, 16 gb ram)
Did you try the build in here: https://github.com/Ryujinx/Ryujinx/pull/4899
-
Thinking about choose Steam deck or laptop with ryzen 5 3500u
As it’s emulator, you can’t be sure about games performance as a whole. Some perform better, some - worse, some won’t run at all. You can have a quick look at this video for example https://youtu.be/9XyjErqV3pI Then you should check if the games you’re interested in are considered playable https://github.com/Ryujinx/Ryujinx/wiki/ Actually, there is another one emulator Yuzu and some games may perform better with it. BTW I have a bit better 5500u processor with 16 dual-channel. It performs quite well even with aaa games till 2020. But there are also so many good old games :) Currently I’m playing Warcraft 3 and it still looks and plays very well.
- The following packages have unmet dependencies: mintsources: Depends: mint-common (>= 2) but it is not going to be installed
zerosharp
- Writing windows APIs with C# EFi no runtime?
-
Do you think C# will be decentralized in the future?
Not sure why you would want to use C# without it’s open source framework but here it is: https://github.com/MichalStrehovsky/zerosharp
-
Can C# be used effectively without .net / .net core?
C# without .NET is like C without glibc. Possible but you'll need another core library. For C# that would be something like Mono or ZeroSharp.
- bflat - Build native C# applications independent of .NET
-
Bflat – a single ahead of time crosscompiler and runtime for C#
NativeAOT definetely can do bare metal, here's an example of a very basic EFI boot application:
https://github.com/MichalStrehovsky/zerosharp/tree/master/ef...
-
wait what
Here's one example repo that uses that feature if you are interested: https://github.com/MichalStrehovsky/zerosharp
-
Making an OS with C#?
This is false. You can even make UEFI application in C#
-
New UI for my C# operating system MOOS
check https://github.com/MichalStrehovsky/zerosharp/tree/master/efi-no-runtime
-
My os written in c#
Kind of. There's https://github.com/MichalStrehovsky/zerosharp demonstrating some bare metal capabilities.
- Are there any alternatives to COSMOS?
What are some alternatives?
yuzu - Nintendo Switch emulator
EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
EdgeSharp - Build .NET Win32/WinForms/WPF WebView2 HTML5 Desktop Apps
citra - A Nintendo 3DS Emulator
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
Ryujinx-Games-List - List of games & demos tested on Ryujinx
asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
bflat - C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
Cosmos - Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!