Ryujinx VS .NET Runtime

Compare Ryujinx vs .NET Runtime and see what are their differences.

Ryujinx

Experimental Nintendo Switch Emulator written in C# (by Ryujinx)

.NET Runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps. (by dotnet)
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Ryujinx .NET Runtime
336 607
32,055 14,091
17.3% 2.5%
9.7 10.0
4 days ago 1 day ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ryujinx

Posts with mentions or reviews of Ryujinx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.

.NET Runtime

Posts with mentions or reviews of .NET Runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.
  • The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
    1 project | news.ycombinator.com | 24 Apr 2024
    These can also be passed as arguments to `dotnet publish` if necessary.

    Reference:

    - https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...

    - https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...

    - https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)

  • The Performance Impact of C++'s `final` Keyword
    6 projects | news.ycombinator.com | 22 Apr 2024
    Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].

    Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.

    * through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity

    [0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...

    [1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)

  • Java 23: The New Features Are Officially Announced
    5 projects | news.ycombinator.com | 17 Apr 2024
    If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...

    CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.

  • Locally test and validate your Renovate configuration files
    4 projects | dev.to | 9 Apr 2024
    DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
  • Chrome Feature: ZSTD Content-Encoding
    10 projects | news.ycombinator.com | 1 Apr 2024
    https://github.com/dotnet/runtime/issues/59591

    Support zstd Content-Encoding:

  • Writing x86 SIMD using x86inc.asm (2017)
    3 projects | news.ycombinator.com | 26 Mar 2024
  • Why choose async/await over threads?
    11 projects | news.ycombinator.com | 25 Mar 2024
    We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.

    There is still a lot of questions unanswered, but initial tests look promising.

    Ref: https://github.com/dotnet/runtime/issues/94620

  • Redis License Changed
    11 projects | news.ycombinator.com | 20 Mar 2024
    https://github.com/dotnet/dotnet exists for source build that stitches together SDK, Roslyn, runtime and other dependencies. A lot of them can be built and used individually, which is what contributors usually do. For example, you can clone and build https://github.com/dotnet/runtime and use the produced artifacts to execute .NET assemblies or build .NET binaries.
  • Garnet – A new remote cache-store from Microsoft Research
    6 projects | news.ycombinator.com | 18 Mar 2024
    Yeah, it kind of is. There are quite a few of experiments that are conducted to see if they show promise in the prototype form and then are taken further for proper integration if they do.

    Unfortunately, object stack allocation was not one of them even though DOTNET_JitObjectStackAllocation configuration knob exists today, enabling it makes zero impact as it almost never kicks in. By the end of the experiment[0], it was concluded that before investing effort in this kind of feature becomes profitable given how a lot of C# code is written, there are many other lower hanging fruits.

    To contrast this, in continuation to green threads experiment, a runtime handled tasks experiment[1] which moves async state machine handling from IL emitted by Roslyn to special-cased methods and then handling purely in runtime code has been a massive success and is now being worked on to be integrated in one of the future version of .NET (hopefully 10?)

    [0] https://github.com/dotnet/runtime/issues/11192

    [1] https://github.com/dotnet/runtimelab/blob/feature/async2-exp...

  • Common Sorting Algorithms in C# - From My Experience
    1 project | dev.to | 2 Mar 2024
    Orderby Linq Code Reference

What are some alternatives?

When comparing Ryujinx and .NET Runtime you can also consider the following projects:

yuzu - Nintendo Switch emulator

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.

BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

citra - A Nintendo 3DS Emulator

WASI - WebAssembly System Interface

Ryujinx-Games-List - List of games & demos tested on Ryujinx

CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.

dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.

vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.

xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux

runtimelab - This repo is for experimentation and exploring new ideas that may or may not make it into the main dotnet/runtime repo.