Ryujinx
csharplang
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Ryujinx | csharplang | |
---|---|---|
336 | 262 | |
32,055 | 10,868 | |
17.3% | 1.3% | |
9.7 | 9.6 | |
4 days ago | 2 days ago | |
C# | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ryujinx
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Nintendo Switch Emulator: Progress Report December 2023
Their C# JIT [1] generates x86_64 or ARM native code. This is why it's fast.
1: https://github.com/Ryujinx/Ryujinx/tree/master/src/ARMeilleu...
- When Zig Outshines Rust – Memory Efficient Enum Arrays
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RyujinX – Open Source Nintendo Switch Emulator
This isn't true anymore. It was their first approach, but since then they have switched to their own JIT recompiler. You can read their rationale here: https://github.com/Ryujinx/Ryujinx/pull/693
For the MacOS port, they explain in the blog post you linked that they use an hypervisor, meaning the original game binary runs untranslated. (with the option to use an ARM-to-ARM JIT)
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[GUIDE] - Build your own nightly Version of Ryujinx
Thanks for the guide. I am new to Ryujinx, but is there a version that runs Monster Hunter Rise: Sunbreak? I searched on reddit and github but I got lost on the part where gdkchan tried to solve the issue here. Maybe it doesn't work on Mac?
- Any way to fix this in totk, it's like this all over the depths making this part basically unplayable (MacBook Air m2, system version 16.0.0 and totk ver. 1.1.1
- Hi everyone, I’m using ryujinx for an 8gb Ram Mac with an intel iris gpu, game runs pretty smooth but this happens with the graphics on Pokémon brilliant diamond, what could be the reason and what settings can I adjust ?
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Trying to load into a save after TOTK Crashed, how do I fix it? (Im guessing the E stands for Error in the log file)
Same as previous post. Latest version did change things related to hashing https://github.com/Ryujinx/Ryujinx/commit/58907e2c290473326e5ab74bdfe1429b8a518ba4 so probably bug?
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I need help on getting TOTK stable on Ryujinx (M1 air, 16 gb ram)
Did you try the build in here: https://github.com/Ryujinx/Ryujinx/pull/4899
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Thinking about choose Steam deck or laptop with ryzen 5 3500u
As it’s emulator, you can’t be sure about games performance as a whole. Some perform better, some - worse, some won’t run at all. You can have a quick look at this video for example https://youtu.be/9XyjErqV3pI Then you should check if the games you’re interested in are considered playable https://github.com/Ryujinx/Ryujinx/wiki/ Actually, there is another one emulator Yuzu and some games may perform better with it. BTW I have a bit better 5500u processor with 16 dual-channel. It performs quite well even with aaa games till 2020. But there are also so many good old games :) Currently I’m playing Warcraft 3 and it still looks and plays very well.
- The following packages have unmet dependencies: mintsources: Depends: mint-common (>= 2) but it is not going to be installed
csharplang
- Discriminated Unions: Essa feature faz falta no CSharp
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DevDocs
Certain parts of Microsoft Learn are permissive, for example the .NET BCL documentation is Creative Commons Attribution: https://github.com/dotnet/dotnet-api-docs as is ASP.NET Core: https://github.com/dotnet/AspNetCore.Docs (a good hint if documentation is permissively licensed and on GitHub is if there's an edit button at the top.)
The C# language specification is unfortunately a bit fuzzier: https://github.com/dotnet/csharplang/discussions/4855
The updated unified C# language specification is CC, but it's still catching up to modern C#: https://github.com/dotnet/csharpstandard
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The golden age of Kotlin and its uncertain future
No OP, but for example you still see the C# folks still struggling to add discriminated unions to the language because of complex interactions due to its too many features[1]. Virtual threads are easier to use than async/await is another example.
[1] https://github.com/dotnet/csharplang/issues/113
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When static types make your code shorter
For example, C# had a research fork called Spec# that had compile-time support for contracts, with keywords such as requires (for arguments) and ensures (for return values), all the way back in 2004. While still being discussed, it doesn't seem to be shipping any time soon.
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.NET 8 – .NET Blog
Hi there. I'm the language designer who created the 'Collection Expression' design/specification: https://github.com/dotnet/csharplang/issues/5354
You can see the entire history of the proposal there. To answer you specific question, we went with `..` because that's what the language already uses for the complimentary 'pattern matching deconstruction' form for collection patterns.
In other words, you can already say this today:
if (x is [var start, .. var middle, .. var end]) { ... }
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What's new in C# 12: overview
You must specify concrete type.
There was a plan to have "natural type" so "var list = [1,2,3]" would be of type "List" but it was postponed to C# 13 (https://github.com/dotnet/csharplang/issues/5354#issuecommen...)
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Robust Design through Value Objects in C#
While C# currently lacks direct support for this kind of functionality, there's a glimmer of hope with an active proposal under discussion that aims to bring this feature to the language. This potential addition promises a future where C# can natively offer similar robust type narrowing.
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The combined power of F# and C#
Given few people anticipated ValueTuple and C# adding a more direct tuple syntax, I feel like it is only a matter of time before C# adds discriminated unions.
(There are multiple proposals tracking the idea. This seems the most comprehensive and "central": https://github.com/dotnet/csharplang/issues/7016)
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Should i quit Django and move to asp.net
I always liked list abbreviations in python, but I absolutely love Linq. I believe there is a feature proposal for C# 12, which makes collection initialization better imo.
- Can constructor parameter assignment be made less verbose?
What are some alternatives?
yuzu - Nintendo Switch emulator
language-ext - C# functional language extensions - a base class library for functional programming
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
jOOQ - jOOQ is the best way to write SQL in Java
citra - A Nintendo 3DS Emulator
SharpLab - .NET language playground
Ryujinx-Games-List - List of games & demos tested on Ryujinx
SQLDelight - SQLDelight - Generates typesafe Kotlin APIs from SQL
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
runtimelab - This repo is for experimentation and exploring new ideas that may or may not make it into the main dotnet/runtime repo.
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.