Rust-CUDA
yabridge
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Rust-CUDA | yabridge | |
---|---|---|
37 | 134 | |
2,852 | 2,041 | |
3.8% | - | |
0.0 | 7.7 | |
5 months ago | 8 days ago | |
Rust | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
yabridge
- Yabridge
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Show HN: LinuxDAW – Quality audio software for Linux
> To my knowledge all VST plugins can be used on Linux (via Wine). Is that not the case?
Yes, although I would recommend Yabridge rather than linvst.
https://github.com/robbert-vdh/yabridge
It should be already packaged in some Linux distros, but building and installation are straightforward. Basically it installs some libraries and an executable which once called will convert a Windows plugin in .dll form in a Linux+WINE loadable .so library.
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What Is the Future of the DAW?
If you use the Linux port, you may want to use Yabridge to load Windows VSTs in a transparent way.
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Can't switch to linux even if i want to
Look into yabridge. You can test it with your plugins to confirm it'll work. Won't cost you anything.
- New to Linux, need help for guitar amp sims, MIDI, DAWs (A full setup guide).
- qtractor becomes unresponsible after adding vst plugin to midi track
- [ANN] yabridge 5.0.5, with more incremental fixes and improvements
- Best model for FL studio running on linux mint around the 100-140$ range on ebay?
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Using on Linux
But yeah Yabridge for me worked the best way. https://github.com/robbert-vdh/yabridge
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Trying to get a lv2 plugin work on Linux
NAM vst works with Yabridge. You will get native GUI that way. Protesus is a good alternative with native Linux version and it is integrated into BYOD through GuitarML processor. BYOD is the best sounding guitar software (IMHO), Linux or not.
What are some alternatives?
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
LinVst - Linux Windows vst wrapper/bridge
wgpu - Cross-platform, safe, pure-rust graphics api.
airwave - Airwave is a WINE-based VST bridge, that allows for the use of Windows 32- and 64-bit VST 2.4 audio plugins with Linux VST hosts
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
awesome-linuxaudio - [mirror] A list of software and resources for professional audio/video/live events production on Linux.
CUDA.jl - CUDA programming in Julia.
linvstmanager - Graphical companion application for various bridges like LinVst, etc.
GLSL - GLSL Shading Language Issue Tracker
Camomile - An audio plugin with Pure Data embedded that allows to load and to control patches
WeasyPrint - The awesome document factory
linux-hunter - Prototype MH:W companion app for Linux, inspired by SmartHunter