RogueSharp VS png2rex

Compare RogueSharp vs png2rex and see what are their differences.

RogueSharp

A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod (by FaronBracy)

png2rex

A quick utility for turning PNG files into REXPaint xp files. (by thebracket)
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RogueSharp png2rex
2 1
529 15
- -
2.1 0.0
about 1 year ago about 3 years ago
C# C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RogueSharp

Posts with mentions or reviews of RogueSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-26.
  • Sharing Saturday #352
    11 projects | /r/roguelikedev | 26 Feb 2021
    Got some good pointers from RogueSharp and the Unity port (big thanks!) and the official Unity Roguelike tutorial which I will also recommend even though it is a bit outdated.

png2rex

Posts with mentions or reviews of png2rex. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-26.
  • Sharing Saturday #352
    11 projects | /r/roguelikedev | 26 Feb 2021
    I've ported my old Png2Rex for C++ over to Rust. It's currently exactly the same, just native Rust - so i don't have to fire up a C++ environment to use it. I expect it'll improve a bit, I have a few ideas - and the Rust image system is really powerful. It was interesting porting such a simple tool, and highlighted the differences in development philosophies. The C++ version baked in its own PNG reader, because dependencies are such a pain. This time, I just imported image with the png feature flag. Likewise, instead of including a Rex Paint reader/writer, I just imported the one from bracket-lib and used it. The result? I made this tool, including unit tests and far better error handling, in about 30 minutes. :-)

What are some alternatives?

When comparing RogueSharp and png2rex you can also consider the following projects:

Mappalachia - The complete mapping tool for Fallout 76.

OneMoreLevel - A turn-based Roguelike game made with Godot engine.

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

SMT - Slazanger's Eve Map Tool

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

TODO_filterer - This is a short CLI program to filter and display a TODO list.

png2rex_rs - Utility for converting PNG files to REX Paint .xp files.

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

Minecraft-Monitor - A Minecraft web map that shows the players' positions in real-time

LilRogue - a rougelike game

MIST - a sadconsole roguelike