Riptide VS Semi-Fixed-Time-Step-Interpolation

Compare Riptide vs Semi-Fixed-Time-Step-Interpolation and see what are their differences.

Semi-Fixed-Time-Step-Interpolation

Semi fixed time step interpolation implementation on unity based on source engine (by gustavopsantos)
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Riptide Semi-Fixed-Time-Step-Interpolation
4 1
1,028 6
2.9% -
8.8 3.6
3 months ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.
  • Netcode help
    1 project | /r/Unity3D | 7 Aug 2022
    if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
  • Multiplayer game question.
    1 project | /r/Unity3D | 15 Mar 2022
    There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
  • Thoughts on Tom Weilands Riptide multiplayer solution?
    1 project | /r/Unity3D | 20 Feb 2022
  • How to make a multiplayer system like among us
    1 project | /r/gamedev | 20 Jan 2022
    Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.

Semi-Fixed-Time-Step-Interpolation

Posts with mentions or reviews of Semi-Fixed-Time-Step-Interpolation. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Riptide and Semi-Fixed-Time-Step-Interpolation you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

Mirror - #1 Open Source Unity Networking Library

SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

NetStack - Lightweight toolset for creating concurrent networking systems for multiplayer games

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

Fragsurf-2 - Fragsurf is an actively developed standalone game based on HL2 surf and bhop movement mechanics.

NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.