Riptide
ForgeNetworkingRemastered
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Riptide | ForgeNetworkingRemastered | |
---|---|---|
4 | 2 | |
1,028 | 1,463 | |
2.9% | - | |
8.8 | 3.3 | |
3 months ago | over 1 year ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Riptide
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
ForgeNetworkingRemastered
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Inspired by Melee's Insane Physics, I made an EXCLUSIVELY co-op metroidvania using its movement
I feel you bro. I even spent like 8 full months to convert it to online multiplayer, as I knew it would silently die if it released exclusively local multiplayer. While netcoding works, via Steam it doesn't, and I learned that around 15 days away from release, so I had to drop the online multiplayer.
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how can I host a dedicated server/ Master build for my game?
saw a post about ForgeNetworking not sure what that is?
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
Mirror - #1 Open Source Unity Networking Library
MuVR - The Multi-User Virtual Reality and Body Presence framework is a Unity framework that provides a foundation for multiuser/player VR experiences. Its networking is provided by the Fish-Networking library. It is primarily designed around allowing users to quickly create VR applications.
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
SocketIOUnity - A Wrapper for socket.io-client-csharp to work with Unity.