RestEssentials VS Socket.IO

Compare RestEssentials vs Socket.IO and see what are their differences.

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RestEssentials Socket.IO
- 4
37 5,145
- 0.3%
0.0 4.3
almost 2 years ago about 1 month ago
Makefile Swift
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RestEssentials

Posts with mentions or reviews of RestEssentials. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning RestEssentials yet.
Tracking mentions began in Dec 2020.

Socket.IO

Posts with mentions or reviews of Socket.IO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-21.

What are some alternatives?

When comparing RestEssentials and Socket.IO you can also consider the following projects:

Swift-Server - A very basic proof-of-concept Swift HTTP server that does not require Foundation

Starscream - Websockets in swift for iOS and OSX

Restofire - Restofire is a protocol oriented networking client for Alamofire

Alamofire - Elegant HTTP Networking in Swift

Siesta - The civilized way to write REST API clients for iOS / macOS

SocketRocket

SwiftSocket - The easy way to use sockets on Apple platforms

Perfect - Server-side Swift. The Perfect core toolset and framework for Swift Developers. (For mobile back-end development, website and API development, and more…)

Moya - Network abstraction layer written in Swift.

Netfox - A lightweight, one line setup, iOS / OSX network debugging library! 🦊

Socks - 🔌 Non-blocking TCP socket layer, with event-driven server and client.