|over 1 year ago||about 1 year ago|
|MIT License||MIT License|
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How to setup gesture recognition on the Nano?
3 projects | reddit.com/r/JetsonNano | 21 Apr 2021
I'm pretty new to the Nano and AI in general, but I'm currently working on a school project that requires me to use the Nano. I was wondering how if there are any good tutorials on how to setup the Nano and it's IMX219 camera so that it can recognize gestures. One of the datasets is this: https://github.com/ahmetgunduz/Real-time-GesRec. Thank you in advanced!
[D] Video Upscaling: Topaz Labs v.s. State of the Art
1 project | reddit.com/r/MachineLearning | 21 Feb 2021
Video Upscaling: Topaz Labs v.s. State of the Art
2 projects | reddit.com/r/programming | 16 Feb 2021
What are some alternatives?
TecoGAN - This repo contains source code and materials for the TEmporally COherent GAN SIGGRAPH project.
Fast-SRGAN - A Fast Deep Learning Model to Upsample Low Resolution Videos to High Resolution at 30fps
EasyOCR - Ready-to-use OCR with 80+ supported languages and all popular writing scripts including Latin, Chinese, Arabic, Devanagari, Cyrillic and etc.
awesome-colab-notebooks - Collection of google colaboratory notebooks for fast and easy experiments
pytorch-gans - PyTorch implementation of GANs (Generative Adversarial Networks). DCGAN, Pix2Pix, CycleGAN, SRGAN
a-PyTorch-Tutorial-to-Super-Resolution - Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network | a PyTorch Tutorial to Super-Resolution
trt_pose_hand - Real-time hand pose estimation and gesture classification using TensorRT
FUnIE-GAN - Fast underwater image enhancement for Improved Visual Perception. #TensorFlow #PyTorch #RAL2020
libopenshot - OpenShot Video Library (libopenshot) is a free, open-source project dedicated to delivering high quality video editing, animation, and playback solutions to the world. API currently supports C++, Python, and Ruby.
ACNetGLSL - ACNet (Anime4KCPP Net) re-implemented in GLSL for real-time anime upscaling
trt_pose - Real-time pose estimation accelerated with NVIDIA TensorRT
Few-Shot-Patch-Based-Training - The official implementation of our SIGGRAPH 2020 paper Interactive Video Stylization Using Few-Shot Patch-Based Training