ReactiveProperty VS UniRx

Compare ReactiveProperty vs UniRx and see what are their differences.

ReactiveProperty

ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0. (by runceel)

UniRx

Reactive Extensions for Unity (by neuecc)
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ReactiveProperty UniRx
1 16
874 6,882
- -
7.8 0.0
11 days ago about 1 month ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ReactiveProperty

Posts with mentions or reviews of ReactiveProperty. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ReactiveProperty yet.
Tracking mentions began in Dec 2020.

UniRx

Posts with mentions or reviews of UniRx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

What are some alternatives?

When comparing ReactiveProperty and UniRx you can also consider the following projects:

Unity.CoroutineUtility - This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.

Unity-TaskManager - An tiny, improved coroutine API for the Unity game engine.

AngleSharp - :angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

Dynamic Data - Reactive collections based on Rx.Net

Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer

DebounceMonitoring - 📑 Add debounce logic for any method in a single line.

ObservableComputations - Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.

Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.

unitypackage-custom-hierarchy - Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.

Akavache - An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.