ReGlass
3D screenshots and video capture tool for Looking Glass Portrait. (by jbienz)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
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ReGlass | ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | |
---|---|---|
1 | 1 | |
37 | 2 | |
- | - | |
2.4 | 0.0 | |
4 months ago | over 2 years ago | |
HLSL | HLSL | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ReGlass
Posts with mentions or reviews of ReGlass.
We have used some of these posts to build our list of alternatives
and similar projects.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
What are some alternatives?
When comparing ReGlass and ShaderGraph-Parallax-Mapping-Node-with-Channel-Select you can also consider the following projects:
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Noisy-Nodes
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs unity-fbm-clouds
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Anime-Speed-Lines
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs URP-Simple-Per-Object-Motion-Blur
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs 3d-game-shaders-for-beginners